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Search: Posts Made By: vr_boyko
Forum: Vizard 05-11-2005, 04:40 PM
Replies: 2
Views: 5,689
Posted By vr_boyko
Adding to Vizard's search path

I would like to add certain (networked) directories to the default vizard search path so that new animations and textures can be used by all programmers on all machines in the lab. How could I do...
Forum: Vizard 05-11-2005, 04:38 PM
Replies: 1
Views: 4,393
Posted By vr_boyko
texturing on-the-fly objects

I would like to apply a simple texture to an on-the-fly QUAD:


viz.startlayer(viz.QUADS)
viz.vertex(-.5,0,0)
viz.vertex(.5,0,0)
viz.vertex(.5,-DELTA,11)
viz.vertex(-.5,-DELTA,11)
plank =...
Forum: Vizard 04-12-2005, 12:55 PM
Replies: 1
Views: 4,543
Posted By vr_boyko
Animating a handshake in realtime

I am trying to animate the handshake of an avatar. I am using a custom API to get data from a force-feedback joystick, but once I get the numbers (e.g. position) I have a problem with the actual...
Forum: Vizard 01-06-2005, 11:00 PM
Replies: 1
Views: 6,543
Posted By vr_boyko
Vizard Crashes: causes are hard to determine, possible problem with the viz code

I am programming a networked collaborative virtual environment with Vizard. My script is experiencing two big problems:

a texture anomaly occuring when a secondary "Picture-in-Picture" window is...
Forum: Vizard 11-08-2004, 12:31 PM
Replies: 3
Views: 5,476
Posted By vr_boyko
viz.waittime is not much better than an infinite loop

I substituted the infinite loops with the following snippet:


endLabel.message("Thank you for your participation!")viz.waittime(5)
viz.quit()


However, this does not have the desired effect...
Forum: Vizard 11-08-2004, 11:58 AM
Replies: 3
Views: 5,476
Posted By vr_boyko
does viz.go() have an antidote?

I am looking for a command: maybe viz.stop()
that simply kills all timers, and "freezes" keyboard/mouse inputs but does not kill the head tracking...
right now, I am using an infinite loop, which...
Forum: Vizard 11-01-2004, 02:05 PM
Replies: 1
Views: 5,544
Posted By vr_boyko
Picture-in-Picture texture problems (again)

I am still having minor problems when there are two windows (with different views of the world) within the screen.

In particular, the textures of the avatars' shirts seem to break when one is not...
Forum: Vizard 10-25-2004, 07:22 PM
Replies: 3
Views: 5,863
Posted By vr_boyko
When I did what you suggested (adding a new...

When I did what you suggested (adding a new function to my person class to texture the head with jpegs)

def changehead(self, texture):

newtexture = viz.add(texture)
...
Forum: Vizard 10-22-2004, 04:28 PM
Replies: 1
Views: 4,265
Posted By vr_boyko
picture-in-picture

despite figuring out the texture/crasing bug,
I have not been able to use picture-in-picture with an HMD (head mounted display) in stereo correctly.

While the main view is split correctly and...
Forum: Vizard 10-22-2004, 11:50 AM
Replies: 3
Views: 5,863
Posted By vr_boyko
How to simply texture an avatar's head with a jpeg graphic?

Hi there,

So in regards to a previous post, we tried adding a "happy" or "angry" head as a morph target to the "neutral" head to no avail -- so we've come up with a 'hackish' solution.

We're...
Forum: Vizard 10-20-2004, 10:51 AM
Replies: 1
Views: 4,195
Posted By vr_boyko
Swapping VZF heads on the same avatar

Hi there,

I was wondering -- how do you "swap" one .vzf head with another on the same avatar?

For example, I have this neutral.vzf head for an avatar, and if I want his face to change to be...
Forum: Vizard 10-05-2004, 04:22 PM
Replies: 4
Views: 7,388
Posted By vr_boyko
Problem solved!

I finally figured out the texture problem:

the culprit was in the windown initialization code:


othrPOV = viz.add(viz.VIEWPOINT)
othrPOV.translate(0,0,3.4)
PinP.viewpoint(othrPOV)...
Forum: Vizard 10-05-2004, 04:12 PM
Replies: 1
Views: 5,278
Posted By vr_boyko
Making an avatar speak while performing an idling animation

Hi there,

If I have an agent who is currently performing some type of idling behavior/animation, but I want it to speak on command, how do I do so?

I read about the 'execute' command in...
Forum: Vizard 10-05-2004, 02:27 PM
Replies: 15
Views: 9,553
Posted By vr_boyko
Thanks for the reply. Sorry about the...

Thanks for the reply.

Sorry about the vagueness - I was thinking more on the lines of using on-the-fly to create a sort of "3D paint" world. I'm tracking a second light for this world, which the...
Forum: Vizard 10-04-2004, 10:43 AM
Replies: 4
Views: 7,388
Posted By vr_boyko
Graphics hardware:

The graphics card is NVIDIA GeForce 6800 GT with freshly installed drivers, but the script does the same running on a GeForce 5900, so I do not think it's the graphics hardware. If needed, I can also...
Forum: Vizard 10-01-2004, 08:57 PM
Replies: 15
Views: 9,553
Posted By vr_boyko
Using on-the-fly with objects

Hi-

Is it possible to create on-the-fly objects using another object? Say I have a soccer ball object, and I want to create a string of them using on-the-fly. Is that allowed, or is OTF restricted...
Forum: Vizard 09-21-2004, 11:30 AM
Replies: 2
Views: 4,852
Posted By vr_boyko
works great! thanks

I found that the BLEND_ROTATE feels more natural, as much as an out-of-body experience can feel natural.

thanks again!
Forum: Vizard 09-21-2004, 09:59 AM
Replies: 2
Views: 4,852
Posted By vr_boyko
Animating an out-of-body transition

greetings!

I would like to construct an animation that swings the viewport around to look at the avatar representing the person who is looking through the viewport while moving away to a...
Forum: Vizard 09-15-2004, 11:46 AM
Replies: 1
Views: 7,755
Posted By vr_boyko
Question animating custom faces: in search of "open_mouth" morphs

how to add 'open_mouth" morphs to custom faces?

After successfully creating a custom avatar face (.vzf), I noticed that lipsynching though the command speak ('foo.wav') no longer works as in the...
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