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Forum: Vizard 11-05-2013, 10:48 AM
Replies: 2
Views: 9,207
Posted By performlabrit
then accurate real-time immersive interaction is not possible!

Thank you for the reply farshizzo. Unfortunately, the answer is a bit disappointing. The NVIS line of helmets requires a 60 hz input, and will not function if vsync is turned off, or >60hz. I...
Forum: Vizard 10-28-2013, 06:51 AM
Replies: 2
Views: 9,207
Posted By performlabrit
Vsync prevents using fresh motion capture data in physics simulations?

I'm seeking advice on a limitation that I believe is imposed by the coupling of the viz.go() loop speed to the vertical refresh rate. This limitation seems to prevent the use of peripherals with a...
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