Forum: Vizard
04-19-2007, 01:47 PM
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Replies: 1
Views: 7,886
reducing number of polys in IVE file
We are using the IVE files from the vizard car demo in another study. However, the cars have lots of polygons that are slowing down our framerate. Is there a way to reduce the number of polygons in...
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Forum: Vizard
02-13-2007, 11:14 AM
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Replies: 5
Views: 13,975
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Forum: Vizard
02-02-2007, 03:15 PM
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Replies: 5
Views: 13,975
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Forum: Vizard
01-22-2007, 12:04 AM
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Replies: 5
Views: 13,975
adding heads to custom avatars
Hello,
I am using the Complete-Characters avatars and attempting to put a custom head (.vzf) on the avatar. There are separate head and body meshes. When I add the head to the appropriate head...
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Forum: Vizard
09-21-2006, 12:25 PM
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Replies: 4
Views: 10,685
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Forum: Vizard
09-19-2006, 01:06 PM
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Replies: 2
Views: 12,515
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Forum: Vizard
09-19-2006, 12:56 PM
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Replies: 4
Views: 10,685
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Forum: Vizard
09-18-2006, 01:27 PM
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Replies: 2
Views: 12,515
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Forum: Vizard
09-18-2006, 11:10 AM
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Replies: 0
Views: 8,949
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Forum: Vizard
09-18-2006, 10:18 AM
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Replies: 4
Views: 10,685
importing cal3d files into vizard
I'm exporting 3ds max avatars from complete-characters.com into vizard, and everything works but the material file. (i.e. skeleton, mesh and animations import fine.) When I export in 3ds, it asks...
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