Forum: Vizard
05-23-2011, 11:15 AM
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Replies: 16
Views: 15,246
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Forum: Vizard
04-27-2011, 05:06 PM
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Replies: 16
Views: 15,246
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Forum: Vizard
04-27-2011, 02:51 PM
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Replies: 16
Views: 15,246
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Forum: Vizard
04-27-2011, 08:47 AM
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Replies: 16
Views: 15,246
I've run into another issue, I'm not sure if it...
I've run into another issue, I'm not sure if it is appropriate to open a new thread. I got the car demo working with the steering hardware, but when I try to import this code into our project, I run...
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Forum: Vizard
04-27-2011, 08:16 AM
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Replies: 16
Views: 15,246
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Forum: Vizard
04-18-2011, 01:29 PM
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Replies: 16
Views: 15,246
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Forum: Vizard
04-18-2011, 11:16 AM
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Replies: 16
Views: 15,246
Jeff - Thank you for the tips. I looked into...
Jeff - Thank you for the tips. I looked into joystick.py and the viewpoint control tutorial and I have much of it working. The steering wheel was picked up by vizjoy and I can get readings from both...
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Forum: Vizard
04-13-2011, 07:31 AM
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Replies: 16
Views: 15,246
Driving simulation
Hello all,
I have been tasked with creating a driving simulation to use with our existing code. I am fairly new to interfacing with devices, so I am having difficultly understanding what I need to...
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Forum: Vizard
03-24-2011, 12:26 PM
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Replies: 9
Views: 11,561
Wow! I cannot thank you enough, what a silly...
Wow! I cannot thank you enough, what a silly mistake! It has been baffling our team for weeks, I can't believe it was so simple. It works fully now, please mark as solved. Our team extends warmest...
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Forum: Vizard
03-23-2011, 08:55 AM
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Replies: 9
Views: 11,561
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Forum: Vizard
03-23-2011, 06:45 AM
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Replies: 9
Views: 11,561
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Forum: Vizard
03-09-2011, 08:41 AM
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Replies: 9
Views: 11,561
When the subject turns his/her body, the degree...
When the subject turns his/her body, the degree of rotation in the real world does not match the degree of rotation in the virtual world. At a certain degree of rotation, the rotation in the virtual...
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Forum: Vizard
03-01-2011, 10:36 AM
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Replies: 9
Views: 11,561
The project I'm working on is very large, but...
The project I'm working on is very large, but I'll try to post every snippet I can find...
Also, I don't believe I explained the problem very well, so let me try to concisely re describe. When we...
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Forum: Vizard
02-25-2011, 12:32 PM
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Replies: 9
Views: 11,561
Scaling movement through the virtual environment
Hello,
I am working on an experiment that requires relative motion through the environment to change under different conditions. However, it seems that when I try scaling the motion, it messes up...
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Forum: Vizard
01-19-2011, 04:09 PM
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Replies: 12
Views: 8,968
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Forum: Vizard
01-19-2011, 11:45 AM
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Replies: 12
Views: 8,968
In the documentation, I see only
...
In the documentation, I see only
<vizshape>.addCylinder(
height = 1.0
radius = 0.5
topRadius = None
bottomRadius = None
axis = vizshape.AXIS_Y ...
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Forum: Vizard
01-19-2011, 07:57 AM
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Replies: 12
Views: 8,968
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Forum: Vizard
01-18-2011, 01:37 PM
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Replies: 12
Views: 8,968
Unfortunately, the project is many large files,...
Unfortunately, the project is many large files, so I can't post the whole thing. I can try posting relevant sections, but it would be difficult to get it working isolated.
#loads all environmental...
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Forum: Vizard
01-18-2011, 12:58 PM
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Replies: 12
Views: 8,968
Thanks for the replies.
I've tried that too....
Thanks for the replies.
I've tried that too. I have the same unexpected results. For instance, running
viz.MainScene.getChildren()[0].remove()
in the console while it's running seems to mess...
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Forum: Vizard
01-18-2011, 12:23 PM
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Replies: 12
Views: 8,968
I see, but there's no built in function for...
I see, but there's no built in function for either clearing the whole scene, or getting a list of objects in the scene? I've tried for node in viz.getNodeList(): node.remove(), but this seems to give...
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Forum: Vizard
01-18-2011, 09:14 AM
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Replies: 12
Views: 8,968
Clearing the MainScene
Hello all,
I have recently joined an experimental research group using Vizard for submersing test subjects in a virtual environment. After becoming acquainted with Vizard and the existing code...
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