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Search: Posts Made By: paulpars
Forum: Vizard 08-11-2006, 02:14 PM
Replies: 3
Views: 7,502
Posted By paulpars
in the main.cxx file there is an option to change...

in the main.cxx file there is an option to change the size of the data field to any value in order to put values into the data field. I don't understand how this works or how to store data so it can...
Forum: Vizard 08-11-2006, 12:45 PM
Replies: 3
Views: 7,502
Posted By paulpars
plugins help

Does anyone know a bit about how the plugins work (i'm using the custom node plugin) so that they could answer a few questions about them? Thanks.
Forum: Vizard 06-19-2006, 01:51 PM
Replies: 1
Views: 7,463
Posted By paulpars
viz.look

i am confused as to how this works, and i can't find any documentation for it either...i am trying to create a vector out the front of the car i am driving in but the vector always goes out the back...
Forum: Vizard 06-16-2006, 01:17 PM
Replies: 1
Views: 7,548
Posted By paulpars
find direction user is facing

is there any way to figure out which way the user is facing? i know you can get the angle but something like 90 degrees could be either right or left. any ideas?
Forum: Vizard 06-14-2006, 02:31 PM
Replies: 2
Views: 7,199
Posted By paulpars
ok i got it figured out..the problem was that i...

ok i got it figured out..the problem was that i was calling the timer from within another timer which made the person visible and refreshed at a very fast rate. i just created a new function and put...
Forum: Vizard 06-14-2006, 09:51 AM
Replies: 2
Views: 7,199
Posted By paulpars
timer

I am trying to create something so when the viewpoint enters a hotspot a person appears walking in the world. The problem is that I only want the person to appear for 5 seconds and then disappear...
Forum: Vizard 06-06-2006, 12:50 PM
Replies: 1
Views: 7,106
Posted By paulpars
shadow

does vizard have any sort of built in function for adding a shadow to an object?
Forum: Vizard 06-02-2006, 10:12 AM
Replies: 4
Views: 7,780
Posted By paulpars
ok that seems to work fine, thanks!

ok that seems to work fine, thanks!
Forum: Vizard 06-02-2006, 09:12 AM
Replies: 4
Views: 7,780
Posted By paulpars
error

when I try to run that I get this error:


if not timer_one and viz.get(viz.FRAME_TIMESTAMP) > 5.0:
AttributeError: 'module' object has no attribute 'FRAME_TIMESTAMP'
Forum: Vizard 06-01-2006, 01:50 PM
Replies: 4
Views: 7,780
Posted By paulpars
multiple timers

i have two timers, one that listens for certain keyboard input, and another that makes a person walk around in my world. I want the first one to be always on, but is there a way to make the second...
Forum: Vizard 05-19-2006, 11:40 AM
Replies: 6
Views: 11,298
Posted By paulpars
ok thanks, i've found the tutorial online, but i...

ok thanks, i've found the tutorial online, but i don't seem to have any of the tutorial files....can i download them somewhere?
Forum: Vizard 05-19-2006, 08:24 AM
Replies: 6
Views: 11,298
Posted By paulpars
ok that's much better, thanks! I have another...

ok that's much better, thanks!
I have another problem now...if I understand correctly, there is no way to make it so that the car will collide with every other object in the world, so I would have...
Forum: Vizard 05-18-2006, 04:06 PM
Replies: 6
Views: 11,298
Posted By paulpars
problem with collision detection

I am currently having a problem with collision detection in that whenever I turn it on, my view keeps getting higher along the y axis and doesn't stop. I am using files that came with vizard and...
Forum: Vizard 05-09-2006, 03:15 PM
Replies: 1
Views: 6,252
Posted By paulpars
driving simulator

i'm new to vizard and i want to create a driving simulator to test reaction times of items entering from the periphery. does anyone know of any kind of already designed street or even driving...
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