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Forum: Vizard 06-27-2019, 04:22 AM
Replies: 1
Views: 13,111
Posted By johnallen
Question Is Vive Pro supported?

Does the vizconnect setting for the HTC Vive (steam vr hmd) work for the newer Vive Pro?
If not, what are the plans for supporting the Vive Pro?
Forum: Vizard 11-12-2018, 09:17 AM
Replies: 0
Views: 5,695
Posted By johnallen
Under arm (gentle) throw.

Does anyone have any code (or an animaiton file) for an avatar making an under arm throw action that they could share?

Many thanks,
John
Forum: Vizard 09-20-2018, 07:58 AM
Replies: 3
Views: 7,523
Posted By johnallen
Thanks for the heads up about the python API Jeff...

Thanks for the heads up about the python API Jeff (I found this https://pypi.org/project/pyrealsense2/).

What I want to do is to map head and especially mouth movements from a real person onto an...
Forum: Vizard 09-20-2018, 02:53 AM
Replies: 3
Views: 7,523
Posted By johnallen
Intel Realsense

actulaly a better question would be the more generic one of whether Intel REalsense could ever be integrated with Vizard?
Forum: Vizard 09-05-2018, 04:08 AM
Replies: 3
Views: 7,523
Posted By johnallen
Creative blasterx senz3d ?

Hi,

I wondered whether anyone had looked into using a Creative blasterx senz3d (https://us.creative.com/p/peripherals/blasterx-senz3d) with Vizard or if it was likely that it could be made to...
Forum: Vizard 02-01-2018, 06:14 AM
Replies: 3
Views: 5,760
Posted By johnallen
Thank you both for your replies - I understand...

Thank you both for your replies - I understand what you mean and it's good to know, I'll investigate further and see how I get on.

thanks,
John
Forum: Vizard 01-24-2018, 02:14 AM
Replies: 3
Views: 5,760
Posted By johnallen
3D sound - any updates/tips?

Hi,
I've read the Vizard docs on 3D sounds and had a play with the basics - all good as far as it goes however I noted that apparently it only works with mono .WAV files.

A couple of related...
Forum: Vizard 01-15-2018, 07:17 AM
Replies: 2
Views: 7,766
Posted By johnallen
thanks

forgot to say thanks for this. Got it working after a period of fumbling in vizconnect.

For the record


in the 'inputs' section, add a joystick
In the Transport section, add a new one and...
Forum: Vizard 10-30-2017, 11:33 AM
Replies: 2
Views: 7,766
Posted By johnallen
Joystick with Rift and Vive

Hi,

I've checked the forum but can't find an answer to this.

I want to use a joystick for navigation in a maze and use it with either an Oculus rift cv1 or an HTC Vive (or possibly both HMDs...
Forum: Vizard 10-30-2017, 11:06 AM
Replies: 2
Views: 5,559
Posted By johnallen
Sure, however I've a busy week ahead but I'll aim...

Sure, however I've a busy week ahead but I'll aim to do this next week.
Forum: Vizard 10-25-2017, 01:25 AM
Replies: 2
Views: 5,559
Posted By johnallen
corrupt cmf files for sportive02_f and 03

I've gone back to the original CD for the complete character set but it has not resolved a problem with
sportive02_f_highpoly and sportive03_f_highpoly
(I only work with the highpoly files so...
Forum: Vizard 11-30-2015, 03:45 AM
Replies: 8
Views: 16,123
Posted By johnallen
tap tap

Ok, so does anyone have a fix for this yet?

I've stumbled across a work around (I wouldn't go so far as to call it a fix).

I've setup the registry key (see above) for a W8.1 x64 box but the...
Forum: Precision Position Tracker (PPT) 10-07-2015, 10:14 AM
Replies: 5
Views: 33,142
Posted By johnallen
I have this same problem and I'm considering 2...

I have this same problem and I'm considering 2 possible solutions.

1/ I have 6 tracking lights/markers in all but usually only use one for tracking the participant's head so have I understood you...
Forum: Vizard 07-30-2015, 04:45 AM
Replies: 1
Views: 6,010
Posted By johnallen
Unreal assets

Hi Support,

Is it possible for Vizard to use any assets created in Unreal Engine 4? Can they be exported at all as OSG files and then loaded into Vizard?

Thanks,

John
Forum: Vizard 04-07-2015, 02:44 AM
Replies: 1
Views: 8,374
Posted By johnallen
additional animations for avatars?

I was looking for additional animations for avatars and wondered whether anyone knew of any sites that had any what I could download and apply to the standard Worldviz avatars?

In particular, I'm...
Forum: Vizard 02-24-2015, 03:19 AM
Replies: 4
Views: 6,904
Posted By johnallen
MAX file settins?

Hi Michael,

Thanks for the suggestion. I've just tried this and whilst the MAX view is updated when the TGA file is updated, it's not mapping correctly onto the model (the face is on the arm etc)...
Forum: Vizard 01-28-2015, 01:59 AM
Replies: 4
Views: 6,904
Posted By johnallen
TGA editor for Avatar skins

FYI

I wanted to edit the avatar targa (.tga) file to add some branding.

I've had some success using Artweaver Lite (free) - I am able to add text and images on separate layers, edit/scale them...
Forum: Vizard 12-16-2014, 06:48 AM
Replies: 1
Views: 6,326
Posted By johnallen
load jpg/bmp image file into wirtual world

Hi,

I want to load a jpg image file into my virtual world and display it on the wall (like a picture in a gallery) of my room (which is already loaded as an osgb file)

I thought this would be...
Forum: Vizard 11-24-2014, 03:48 AM
Replies: 2
Views: 12,500
Posted By johnallen
adjusting eyeheight when using vizconnect

Thanks for the pointer Jeff.

To do it dynamically I ended up doing:

vizconnect.go('my_vizconnect.py')
gTracker = vizconnect.getTracker('head_tracker')
gLink = gTracker.getLink()
# now apply...
Forum: Vizard 11-20-2014, 10:42 AM
Replies: 2
Views: 12,500
Posted By johnallen
cannot get eyeheight() working with vizconnect

with a call to viz.go() and simple scene loaded I can easily change the height of the viewer by keyboard input using

vizact.onkeydown('2', viz.MainView.eyeheight, 1 )

however if I replace the...
Forum: Vizard 11-14-2014, 03:24 AM
Replies: 4
Views: 7,453
Posted By johnallen
disbeat (marco) - I'm in the same boat so I was...

disbeat (marco) - I'm in the same boat so I was wondering whether you've found something suitable yet or at least advanced your idea of what you require?

I'm thinking W8.1 x64 (I want to use the...
Forum: Vizard 08-19-2014, 01:49 AM
Replies: 3
Views: 7,304
Posted By johnallen
pressing '1' displays a message, pressing '2'...

pressing '1' displays a message, pressing '2' clears it, however it blocks waiting for the keyboard input on the viz.input() call.

i would like to flush the screen update before blocking for the...
Forum: Vizard 08-18-2014, 04:24 AM
Replies: 3
Views: 7,304
Posted By johnallen
force screen refresh/update?

Hi,

I have

gScreenTextObj = viz.addText3D('',parent=viz.SCREEN, pos=( 0, 0, 0 ) )

and then later in a function that was called following a key press using vizact.onkeydown()
...
Forum: Vizard 08-18-2014, 04:12 AM
Replies: 3
Views: 9,902
Posted By johnallen
shame - thanks very much for the reply.

shame - thanks very much for the reply.
Forum: Vizard 07-30-2014, 07:28 AM
Replies: 3
Views: 9,902
Posted By johnallen
oculus dk2 with Vizard v4 ?

Hi,

Any idea whether Vizard version 4 will support the new Oculus rift dk2 or will v 5 be required.

cheers,
John
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