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Forum: Vizard 04-26-2012, 07:34 PM
Replies: 16
Views: 13,369
Posted By jde
and... here is the final screenshot =) ...

and... here is the final screenshot =)

(sorry, vizard's forum makes you type at least 10 characters)

the result in vizard is a very choppy model with tons of holes, but the parts that are...
Forum: Vizard 04-26-2012, 07:33 PM
Replies: 16
Views: 13,369
Posted By jde
here is the second set of screenshots

here is the second set of screenshots
Forum: Vizard 04-26-2012, 07:32 PM
Replies: 16
Views: 13,369
Posted By jde
here is the first set of screenshots showing what...

here is the first set of screenshots showing what i tried. i can't seem to get the same results as you did.
Forum: Vizard 04-26-2012, 07:13 PM
Replies: 16
Views: 13,369
Posted By jde
Just a clarification: Did you unwrap only the...

Just a clarification: Did you unwrap only the stuff associated with the front of the model? If you zoom out in the Edit UVWs window, you can see that there are polygons for the sides and head as well...
Forum: Vizard 04-24-2012, 09:41 AM
Replies: 16
Views: 13,369
Posted By jde
I've tried adding the various unwrap modifiers...

I've tried adding the various unwrap modifiers rather than using the unwrap option in the rendering dialog -- doesn't seem to help.
Forum: Vizard 04-18-2012, 12:03 PM
Replies: 16
Views: 13,369
Posted By jde
I'm also attaching the original model file and my...

I'm also attaching the original model file and my Render to Texture settings from 3DS Max 2012.
Forum: Vizard 04-18-2012, 11:40 AM
Replies: 16
Views: 13,369
Posted By jde
Thanks for the reply -- I've attached the...

Thanks for the reply -- I've attached the settings I'm using.
Forum: Vizard 04-16-2012, 11:19 AM
Replies: 16
Views: 13,369
Posted By jde
.ive, but I've tried .3ds and several others --...

.ive, but I've tried .3ds and several others -- same result.
Forum: Vizard 04-12-2012, 01:35 PM
Replies: 16
Views: 13,369
Posted By jde
Vizard Shaders vs. Texture Baking

I'm having a horrible time rendering some basic shading onto freely available models I've downloaded. Even if I clean up the geometry (Reset XForm, Collaplse, Turn to Poly, etc etc), I still get...
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