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Jeff
Forum:
Vizard
11-14-2014, 01:04 PM
Replies:
13
vizact move action
Views:
18,404
Posted By
Jeff
If the walls are only slightly off parallel from...
If the walls are only slightly off parallel from the XZ axes the following may be an option. Use two models, one for the visible geometry and another that's not rendered and used for collision...
Forum:
Vizard
11-14-2014, 11:34 AM
Replies:
13
vizact move action
Views:
18,404
Posted By
Jeff
Sorry, I don't have a solution to provide here....
Sorry, I don't have a solution to provide here. This is a limitation of viewpoint collision.
Forum:
Vizard
11-07-2014, 03:49 PM
Replies:
13
vizact move action
Views:
18,404
Posted By
Jeff
Thanks for the simple example. I'll check with a...
Thanks for the simple example. I'll check with a developer about this.
Forum:
Vizard
11-04-2014, 05:54 PM
Replies:
13
vizact move action
Views:
18,404
Posted By
Jeff
Does changing the collision buffer...
Does changing the collision buffer (http://docs.worldviz.com/vizard/#commands/viewpoint/collisionbuffer.htm) affect the bounce you see?
Forum:
Vizard
11-04-2014, 05:47 PM
Replies:
13
vizact move action
Views:
18,404
Posted By
Jeff
I ran your example code with model and notice the...
I ran your example code with model and notice the viewpoint bounces when colliding with the edge of a wall. Is that what you are describing or does it occur at other times as well?
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