Forum: Vizard
04-04-2006, 10:46 AM
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Replies: 40
Views: 44,687
I apologize. I think I sent you something I was...
I apologize. I think I sent you something I was working on earlier but I corrected it. I still get the same behavior. Would you mind taking a look at this one and let me know if there is something...
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Forum: Vizard
04-04-2006, 09:40 AM
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Replies: 40
Views: 44,687
Ok, I implemented the crosshair as you said,...
Ok, I implemented the crosshair as you said, however I'm still getting an offset between the bullet and the crosshair. Is there anyway to correct this now that I am using the "3d" version of the...
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Forum: Vizard
03-30-2006, 01:07 PM
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Replies: 40
Views: 44,687
Earilier in this forum, when we discussed the...
Earilier in this forum, when we discussed the crosshair, you mentioned that we shouldn't be using objects that are attached to the screen when using stereo. I spoke to Mattias this weekend at the VR...
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Forum: Vizard
03-21-2006, 10:47 AM
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Replies: 40
Views: 44,687
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Forum: Vizard
03-21-2006, 09:26 AM
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Replies: 40
Views: 44,687
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Forum: Vizard
03-20-2006, 01:22 PM
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Replies: 40
Views: 44,687
Ok, everything works great so far. The only...
Ok, everything works great so far. The only problem is that I am getting some kind of traceback error.
Traceback (most recent call last):
File "Test2WithEyeAdjustment.py", line 185, in mytimer...
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Forum: Vizard
03-09-2006, 02:26 PM
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Replies: 40
Views: 44,687
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Forum: Vizard
03-08-2006, 02:03 PM
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Replies: 40
Views: 44,687
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Forum: Vizard
03-08-2006, 12:41 PM
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Replies: 40
Views: 44,687
What do you mean by useless? I tried using the...
What do you mean by useless? I tried using the code w/the HMD and the bullet came exactly from the mouse position. Is there a way to make them perform an action when they are hit by a bullet? I...
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Forum: Vizard
03-06-2006, 01:35 PM
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Replies: 40
Views: 44,687
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Forum: Vizard
03-02-2006, 04:07 PM
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Replies: 40
Views: 44,687
I think I'm not doing a very good job of...
I think I'm not doing a very good job of communicating what we are trying to do. I spoke to another person that works here in the lab and he said that he remembered hearing that this software was...
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Forum: Vizard
03-01-2006, 01:20 PM
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Replies: 40
Views: 44,687
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Forum: Vizard
03-01-2006, 10:10 AM
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Replies: 40
Views: 44,687
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Forum: Vizard
02-28-2006, 04:43 PM
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Replies: 40
Views: 44,687
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Forum: Vizard
02-28-2006, 09:02 AM
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Replies: 40
Views: 44,687
Sure, I have a couple now. How can I go about...
Sure, I have a couple now. How can I go about posting them on this forum? I did notice that when I declared viz.go(viz.HMD |viz.STEREO | viz.TRACKER) it had the problem I had previously described. ...
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Forum: Vizard
02-27-2006, 12:39 PM
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Replies: 40
Views: 44,687
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Forum: Vizard
02-27-2006, 11:54 AM
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Replies: 40
Views: 44,687
Here you go. Thanks
def shootBullet(): ...
Here you go. Thanks
def shootBullet():
global nextBullet
#find the next available ball to shoot
bullet = bullets[nextBullet]
nextBullet = (nextBullet + 1) % NUM_BULLETS
#Calculate the...
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Forum: Vizard
02-24-2006, 01:28 PM
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Replies: 40
Views: 44,687
bullets
I'm using a variation of this duckcourt example, except I increased the speed and shrunk the ball so it looks like a bullet. Unfortunately the crosshair is not too accurate. I don't need pinpoint...
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