Forum: Vizard
07-31-2019, 02:40 AM
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Replies: 1
Views: 14,208
Reading files from executable (EXE)
Hi,
I have two questions which relate to reading files from a vizard exported executable.
One issue I face, is creating an executable with multiple GB worth of resources and models. Currently,...
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Forum: Vizard
06-12-2019, 12:03 PM
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Replies: 12
Views: 27,743
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Forum: Vizard
06-10-2019, 02:40 AM
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Replies: 1
Views: 11,726
move node with main view
Hey,
what would be the best way to link an object so it moves/translates with the direction of the main view (e.g. simulate carrying an object)?
In this example...
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Forum: Vizard
05-25-2018, 11:02 PM
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Replies: 2
Views: 9,061
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Forum: Vizard
05-25-2018, 12:00 PM
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Replies: 2
Views: 9,061
steamvr controller for htc vive unresponsive
Maybe somebody can help with this,
I am using the smi plug-in for the htc vive and now my vive controller is not responsive anymore - last time the same script worked was on the 8th of May and it...
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Forum: Vizard
03-06-2017, 05:20 AM
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Replies: 1
Views: 7,241
Execute function at high sampling rate
Hi,
I have an input device which can sample at a higher rate then the refresh rate of my monitor. What is the best way to save the data from that device?
Will calling a function which saves the...
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Forum: Vizard
03-05-2017, 11:52 PM
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Replies: 2
Views: 9,396
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Forum: Vizard
03-01-2017, 12:24 PM
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Replies: 2
Views: 9,396
Return all objects in the field of view
Hi there,
is there a way to return the names of all objects/nodes which are in the field of view?
I am running on the HTC Vive and would love to check on update what is currently in the visual...
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Forum: Vizard
11-24-2016, 10:00 AM
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Replies: 7
Views: 10,498
You are right, I rewrote it so that I use the...
You are right, I rewrote it so that I use the Grabber and that solved it!
I didn't use it from the start, as the experience was a bit limiting with larger objects due to measuring the distance to...
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Forum: Vizard
11-17-2016, 10:47 AM
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Replies: 1
Views: 7,984
logging duration and order of grab/gaze
Hi,
I am trying to log the time and sequence somebody is grabbing/looking at an object.
For example, grabbing or looking at object A, moving it and releasing (2sec), moving object B (45sec),...
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Forum: Vizard
11-17-2016, 03:23 AM
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Replies: 7
Views: 10,498
Yes, of course!
It seems I found the main...
Yes, of course!
It seems I found the main reason for the frame drop: its the collideMesh() I am adding to the models.
I attached 2 images, showing the render stats for 2 versions of the same...
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Forum: Vizard
11-16-2016, 04:22 AM
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Replies: 7
Views: 10,498
Maybe this is helpful as well: when I add the...
Maybe this is helpful as well: when I add the models with a wide spacing (it runs smoothly), but then grab a couple of them with the controller and place them close to each other it freezes again...
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Forum: Vizard
11-16-2016, 03:52 AM
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Replies: 7
Views: 10,498
I tried it out an it shows very inconsistent...
I tried it out an it shows very inconsistent behaviour - most of the times when I execute the script it runs very choppy and not smooth at all, but every now and then I have a smooth run.
I tried...
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Forum: Vizard
11-15-2016, 01:43 PM
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Replies: 7
Views: 10,498
(unresponsive) winviz.exe
Hi,
when I try loading about 15 object models very close to each other I get the error message "(unresponsive) winviz.exe" in SteamVR.
When I add only half of the objects I have not encountered...
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Forum: Vizard
10-06-2016, 03:42 AM
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Replies: 2
Views: 10,023
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Forum: Vizard
10-03-2016, 03:32 AM
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Replies: 2
Views: 10,023
Return distance covered by the viewpoint
Hi,
I am quite new to Vizard and thus far things have gone quite smoothly, but now I seem to be stuck at something which I couldn't find an answer to!
Is there a straight forward way of...
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