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Forum: Vizard 01-04-2017, 03:45 PM
Replies: 5
Views: 7,654
Posted By Veleno
Lightbulb Baking procedural diffuse textures to non-tiling static maps, scanline renderer

Render to Texture is the right path, and doesn't need VRay to work. VRay is great for baking out high quality lightmaps. Your issue looks to me more like a baked texture resolution problem than...
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