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Search: Posts Made By: hannahapz
Forum: Vizard 10-07-2018, 07:50 PM
Replies: 7
Views: 704
Posted By hannahapz
Revisit

So I've managed to use the distance function to inform me of when my cars get too close to one another, and I've managed to speed up the lead car/slow down the tailing car to simulate realistic...
Forum: Vizard 09-06-2018, 09:20 AM
Replies: 1
Views: 638
Posted By hannahapz
Adding secondary computer to primary computer - possible?

Does anyone know whether it's possible to connect an iPad or some other secondary tablet device and sync up with a primary computer that's running Vizard?

So say, I want an action from the primary...
Forum: Vizard 09-05-2018, 05:40 PM
Replies: 7
Views: 704
Posted By hannahapz
Thanks Jeff! This is what I ended up doing...

Thanks Jeff! This is what I ended up doing coincidentally. Cheers
Forum: Vizard 08-26-2018, 03:58 PM
Replies: 7
Views: 704
Posted By hannahapz
Here is the code AFTER I've created a list of...

Here is the code AFTER I've created a list of positions. Here I create an array of 3D cars:



Then I create a sensor and target within same block of code:



I need to find a solution...
Forum: Vizard 08-23-2018, 12:11 PM
Replies: 7
Views: 704
Posted By hannahapz
Also, I forgot to mention that the x-positions of...

Also, I forgot to mention that the x-positions of the cars change so I'm wondering if there's a way to take that into account and still have the cars avoid one another without having their sensors...
Forum: Vizard 08-23-2018, 11:05 AM
Replies: 7
Views: 704
Posted By hannahapz
So it's not so much a single stream of cars as it...

So it's not so much a single stream of cars as it is three streams of cars, where the cars' positions are randomly generated. These cars are in an array already, but they're not organized based on...
Forum: Vizard 08-13-2018, 08:25 PM
Replies: 7
Views: 704
Posted By hannahapz
Having objects avoid one another

I made an environment that involves cars traveling at random speeds. At times, certain cars overlap. I want to avoid this by introducing proximity sensors so that when two cars get close to one...
Forum: Vizard 07-25-2018, 07:42 AM
Replies: 1
Views: 351
Posted By hannahapz
Also while on the subject, how do I change the...

Also while on the subject, how do I change the parameters (like texture repeat and viewing distance) of the infinite terrain plugin?

As for the brightness, I managed to set an ambient skylight,...
Forum: Vizard 07-25-2018, 06:30 AM
Replies: 1
Views: 524
Posted By hannahapz
Fixed with viz.clip()

Fixed with viz.clip()
Forum: Vizard 07-25-2018, 06:28 AM
Replies: 1
Views: 351
Posted By hannahapz
Brightness of infinite terrain

Hello,

How do you adjust the brightness of the texture used for the infinite terrain plugin? It's making my road extremely dark
Forum: Vizard 06-15-2018, 08:38 PM
Replies: 2
Views: 416
Posted By hannahapz
Solved

I solved the issue with a simple if-elif statement

def pedestrian_actions():
ped_position = pedestrian.getPosition()
car_position = car.getPosition()
distance =...
Forum: Vizard 06-15-2018, 05:27 PM
Replies: 2
Views: 416
Posted By hannahapz
I've been able to stop the animation of the...

I've been able to stop the animation of the avatar's body using an if statement, but otherwise have not been able to stop the avatar's trajectory to a destination.
Forum: Vizard 06-15-2018, 11:01 AM
Replies: 2
Views: 416
Posted By hannahapz
Stop avatar from walking to its destination

I'm fairly new to Python and Vizard, so the answer to this may be strikingly obvious to some.

I'm trying to stop my pedestrian avatar from walking to a final location as soon as I enter within...
Forum: Vizard 06-06-2018, 08:12 AM
Replies: 1
Views: 524
Posted By hannahapz
Infinite Terrain OK but Interior Car Disappearing

New to Vizard.

Trying to upload infinite terrain but my car disappears. Solution?

# Add ground
ground = viz.add('images/road.jpg', wrap = viz.REPEAT)
terrain = viz.add('InfiniteTerrain.dlc',...
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