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Search: Posts Made By: left_leg
Forum: Vizard 01-23-2013, 03:51 PM
Replies: 5
Views: 9,611
Posted By left_leg
so I played around a little more and it turned...

so I played around a little more and it turned out that when I leave out the bumpmap the fog works perfectly fine! no clue why a problem arises when the bumpmap is included, but it doesn't look to...
Forum: Announcements 01-21-2013, 03:44 PM
Replies: 5
Views: 42,206
Posted By left_leg
cool, sounds awesome! As it looks they will soon...

cool, sounds awesome! As it looks they will soon start to ship out the development kits and release the SDK.

anyway, thanks in advance from my whole lab, would be a shame if we couldn't run any of...
Forum: Vizard 01-17-2013, 03:32 PM
Replies: 5
Views: 9,611
Posted By left_leg
sure, here are the textures

sure, here are the textures
Forum: Announcements 01-16-2013, 02:44 PM
Replies: 5
Views: 42,206
Posted By left_leg
support for occulus rift

hey guys, my lab was wondering if support for the new occulus rift is planned or if we have to switch to unity ;)
Forum: Vizard 01-16-2013, 02:40 PM
Replies: 5
Views: 9,611
Posted By left_leg
well, good news is that it does something, namely...

well, good news is that it does something, namely indeed adjusting the background colour. however I still get absolutely no fog, respawning stars just pop up instead of fading in.
Forum: Vizard 01-14-2013, 05:18 PM
Replies: 5
Views: 9,611
Posted By left_leg
Question no fog in outer space - trouble getting viz.fog to work

hey guys,

I programmed a starfield environment as action class. since the field size is limited I wanted to use viz.fog to smoothly fade in distant stars while moving through the field. however,...
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