WorldViz User Forum  

Go Back   WorldViz User Forum > Search Forums

Showing results 1 to 5 of 5
Search took 0.00 seconds.
Search: Posts Made By: Veleno
Forum: Vizard 01-25-2017, 01:19 PM
Replies: 11
Views: 4,995
Posted By Veleno
Bad news: I reproduced the problem and talked to...

Bad news: I reproduced the problem and talked to our Vizard programmer and he believes that the Vive itself doesn't currently work with 32-bit, and at the time of this post there doesn't appear to be...
Forum: Vizard 01-25-2017, 11:44 AM
Replies: 11
Views: 4,995
Posted By Veleno
> What would be the workflow in 3ds max to get...

> What would be the workflow in 3ds max to get the right lightmaps? What would be the best way to change the brightness of the render-to-texture textures in 3ds max?

The cleanest results come from...
Forum: Vizard 01-13-2017, 01:56 PM
Replies: 11
Views: 4,995
Posted By Veleno
No problem! Glad to help.

No problem! Glad to help.
Forum: Vizard 01-13-2017, 01:49 PM
Replies: 11
Views: 4,995
Posted By Veleno
Post Exposure Sample Script

Nothing wrong with your setup - your scene is just over exposed. The default exposure looks something like Diffuse * (Lightmap * 2), where lightmap values are interpreted on a 0 to 1 scale (e.g. 255...
Forum: Vizard 01-13-2017, 11:30 AM
Replies: 11
Views: 4,995
Posted By Veleno
Hi Stakkie, To fully take advantage of shaders...

Hi Stakkie,
To fully take advantage of shaders (to use the modern workflow diffuse/spec/normals/etc.) you'll want to be using the vizfx workflow. For this workflow, the lightmap should go in the...
Showing results 1 to 5 of 5

 
Forum Jump

All times are GMT -7. The time now is 09:55 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC