Forum: Vizard
01-19-2017, 09:31 AM
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Replies: 0
Views: 3,761
Remove odd shadow
I have this pipe with a cellular material baked into its' appearance. During a script, the view point moves through the tube (like someone walking inside a pipe). However when I load the object there...
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Forum: Vizard
01-05-2017, 01:31 PM
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Replies: 5
Views: 9,429
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Forum: Vizard
01-05-2017, 09:15 AM
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Replies: 5
Views: 9,429
Thank you this was very helpful. I was able to...
Thank you this was very helpful. I was able to replicate your results which is a vast improvement. I still wish I could get more of a production quality. Even when I cranked things up to the max...
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Forum: Vizard
01-04-2017, 01:59 PM
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Replies: 5
Views: 9,429
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Forum: Vizard
12-21-2016, 01:27 PM
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Replies: 5
Views: 9,429
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Forum: Vizard
10-18-2016, 11:07 AM
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Replies: 2
Views: 5,656
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Forum: Vizard
10-14-2016, 01:15 PM
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Replies: 2
Views: 5,656
Interpolated scaling or force?
I'm trying to visually enhance an explosion (mesh bomb from 3ds converted to osgb) with the fire.osg. I want to make the fire osg expand rapidly but not instantaneously. I can re-scale it but the...
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Forum: Vizard
08-12-2016, 02:20 PM
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Replies: 4
Views: 6,527
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Forum: Vizard
08-08-2016, 06:44 AM
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Replies: 18
Views: 38,922
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Forum: Vizard
08-01-2016, 06:43 AM
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Replies: 4
Views: 6,527
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Forum: Vizard
07-29-2016, 12:02 PM
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Replies: 4
Views: 6,527
Diffuse Maps in 3ds not exporting to OSGB
I know this has been a topic a few times, but I can't figure out how to get the osgb exporter in 3ds to export my diffuse maps correctly. I've attached images of my desired export result, how it...
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Forum: Vizard
06-15-2016, 08:40 AM
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Replies: 5
Views: 10,754
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Forum: Vizard
06-10-2016, 09:23 AM
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Replies: 5
Views: 10,754
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Forum: Vizard
06-08-2016, 09:30 AM
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Replies: 5
Views: 10,754
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Forum: Vizard
03-31-2016, 09:27 AM
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Replies: 20
Views: 27,049
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Forum: Vizard
03-31-2016, 07:30 AM
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Replies: 20
Views: 27,049
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Forum: Vizard
03-31-2016, 07:14 AM
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Replies: 20
Views: 27,049
Kalman Filter for Euler Angles and Position data
I had to implement my own filter, Nexus does not have options for a real time filter (although we use 7 markers on the HMD, Nexus 2 in kinematic fit mode will use all available markers on the segment...
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Forum: Vizard
03-30-2016, 09:34 AM
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Replies: 20
Views: 27,049
optical tracking filters
For pure optical tracking we experience some "jitter" as you say. I tried two types of filters, a kalman and a moving average with a narrow time window to avoid lag.
Our system is Nexus 2.2.3 with...
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Forum: Vizard
03-29-2016, 01:01 PM
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Replies: 20
Views: 27,049
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Forum: Vizard
03-15-2016, 09:09 AM
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Replies: 20
Views: 27,049
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Forum: Vizard
03-14-2016, 07:16 AM
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Replies: 20
Views: 27,049
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Forum: Vizard
03-09-2016, 12:44 PM
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Replies: 20
Views: 27,049
I've verified the following:
frame rate: 75...
I've verified the following:
frame rate: 75 fps
Oculus configuration utility: v 1.1
Oculus SDK 0.8.0.0
Graphics card: Nvidia Quadro 4000 (a little older)
Graphics driver: 361.75
Is it sill...
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Forum: Vizard
03-08-2016, 12:06 PM
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Replies: 20
Views: 27,049
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Forum: Vizard
03-08-2016, 11:09 AM
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Replies: 20
Views: 27,049
I tested it just now with the oculusExample.py...
I tested it just now with the oculusExample.py script. Please note that I am not using the position tracker at the moment, just the hmd's gyro.
I did not notice a fast yaw drift. If there was a...
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Forum: Vizard
03-03-2016, 07:10 AM
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Replies: 20
Views: 27,049
I've also experienced an issue with the DK2...
I've also experienced an issue with the DK2 (Vizard 5) sensors lagging, then applying a different offset to the orientation. The effect is nauseating. I'm not sure what the cause is, maybe my loop is...
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