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Forum: Vizard 08-18-2010, 11:29 AM
Replies: 0
Views: 2,694
Posted By whj
How to predict time in animation path

Hello,

I've got an animation path for a car. Is there any way that I can specify a position on the path and predict when the car will be in that position?

Thanks,
whj
Forum: Vizard 05-12-2010, 05:16 PM
Replies: 1
Views: 8,608
Posted By whj
How to render a texture of the transparent object and then blur it

Hi,

I would like to have an object in Vizard that simulates blurred glass (glossy refraction) with varying degrees of blur. At low or zero blur, the object would be transparent, and at high blur...
Forum: Vizard 04-26-2010, 02:37 PM
Replies: 0
Views: 4,013
Posted By whj
<node3d:renderNode>.attachTexture and <node3d>.texture

Hello,

I'm confused by commands attachTexture() and texture(). Anybody could explain the difference between them? Here is sample code:


for eye in [viz.RENDER_LEFT,viz.RENDER_RIGHT]:
...
Forum: Vizard 04-23-2010, 01:23 PM
Replies: 0
Views: 7,814
Posted By whj
How to apply shader and render texture to an object

Hello,

I would like to blur the view and apply the blurring vision to an object in the scene. For example, this code tries to render a blur view on a rectangle object in the middle of the gallery....
Forum: Vizard 04-19-2010, 04:46 PM
Replies: 2
Views: 3,569
Posted By whj
Thank you Jeff. But I guess my graphics card...

Thank you Jeff. But I guess my graphics card doesn't support this function. I'm wondering what is the limit of my graphics card. It works well on other applications.

THANKS!
Forum: Vizard 04-19-2010, 12:28 PM
Replies: 1
Views: 4,594
Posted By whj
Hi, I just realized that the code works well...

Hi,

I just realized that the code works well on the other computer in our lab. I guess that depends on graphic card.

So my next question is, how can I apply the blurring to part of my view?...
Forum: Vizard 04-16-2010, 02:34 PM
Replies: 1
Views: 4,594
Posted By whj
Shader for blurring

Hi,

I had this sample code for blurring. But I messed it up and don't know where is the problem. It should can enable fullscreen blurring, and larger kernel create more blur. Can somebody help me...
Forum: Vizard 04-16-2010, 02:25 PM
Replies: 2
Views: 3,569
Posted By whj
pincushion distortion

Hi,

I have trouble to get pincushion distortion with this simple code. Can somebody point out what I'm missing? Thanks a lot!


import viz
import vizlens
viz.go()
Forum: Vizard 04-04-2010, 09:16 PM
Replies: 2
Views: 3,610
Posted By whj
Sorry, I don't get it. Why hide the scene?

Sorry, I don't get it. Why hide the scene?
Forum: Vizard 04-02-2010, 03:32 PM
Replies: 2
Views: 3,610
Posted By whj
How to vary the transparency of the scene

Hello,

<node3d>.alpha changes the transparency of an OBJECT. But I would like to vary the transparency of part of the SCENE. I tried creating a subview and subwindow, but that only makes part of...
Forum: Vizard 04-02-2010, 03:32 PM
Replies: 0
Views: 2,836
Posted By whj
How to vary the transparency of part of the scene

Hello,

<node3d>.alpha changes the transparency of an OBJECT. But I would like to make part of the SCENE transparent or blur. I tried creating a subview and subwindow, but that only makes part of...
Forum: Vizard 10-27-2009, 02:21 PM
Replies: 3
Views: 4,727
Posted By whj
Hi, If I happen to create another...

Hi,

If I happen to create another non-circle path using bezier paths, would the distance we can see/feel in VR is close to the actual distance that calculated by vizmat.Distance().

Thanks!
Forum: Vizard 10-19-2009, 04:13 PM
Replies: 3
Views: 4,727
Posted By whj
I'll try that. Thank you.

I'll try that. Thank you.
Forum: Vizard 10-13-2009, 01:27 PM
Replies: 3
Views: 4,727
Posted By whj
positions on animation path

Hi, I would like to create an environment in which a ball is going around the original point. My simple code just create an animation path of a circle for a ball and try to figure out the actual...
Forum: Vizard 09-11-2009, 10:33 AM
Replies: 8
Views: 6,952
Posted By whj
Thanks a lot. That really helps.

Thanks a lot. That really helps.
Forum: Vizard 09-08-2009, 03:31 PM
Replies: 8
Views: 6,952
Posted By whj
I just got them communicated successfully. PORT =...

I just got them communicated successfully. PORT = xxxx seems to be used to specify the remote port to receive from. Please forget my previous question.

My next problem is I would like to send two...
Forum: Vizard 09-08-2009, 01:51 PM
Replies: 8
Views: 6,952
Posted By whj
So far I'm sure simulink on computer B can...

So far I'm sure simulink on computer B can receive data from specified IP address and port over UDP. Then my question is, how do I specify the port that the remote computer B accepts data from in...
Forum: Vizard 09-05-2009, 09:49 PM
Replies: 8
Views: 6,952
Posted By whj
I'm confused, in the sample code, there is only...

I'm confused, in the sample code, there is only one port 4999, which is "#The port to send/receive data on". Why does it show using different ports? Thanks.
Forum: Vizard 09-04-2009, 10:32 AM
Replies: 8
Views: 6,952
Posted By whj
I found a UDP Receive block in Simulink. It...

I found a UDP Receive block in Simulink. It requires the other end of the communication, which is vizard, to specify the port that receives data. I'm not sure how to do it. I think my code only...
Forum: Vizard 08-31-2009, 03:55 PM
Replies: 8
Views: 6,952
Posted By whj
Real-time export data to simulink

Hello,

I'm seeking a solution to output position and orientation data to another computer running Simulink in real time. Does anybody have any experience?

Thanks!
Forum: Vizard 07-28-2009, 01:42 PM
Replies: 2
Views: 3,279
Posted By whj
Thank you for the reply. Does Vizard3.0...

Thank you for the reply.

Does Vizard3.0 support directional sounds? Or even doppler effects?

Thanks!
Forum: Vizard 07-27-2009, 10:15 AM
Replies: 2
Views: 3,279
Posted By whj
3D sound in Vizard

Hello,

Could anyone tell me whether spatialized audio in Vizard involves y-axis information and orientation information?

For the y-axis information, when there are two sound source just in...
Forum: Vizard 07-16-2009, 11:22 AM
Replies: 2
Views: 3,423
Posted By whj
Hi, any suggestion would be appreciated!!!

Hi, any suggestion would be appreciated!!!
Forum: Vizard 07-13-2009, 12:53 PM
Replies: 2
Views: 3,423
Posted By whj
Hello again, Maybe the better way to think...

Hello again,

Maybe the better way to think about this blur thing is how to manipulate depth of field. I know our graphic card supports real time depth field effect. Is there any way that vizard...
Forum: Vizard 07-13-2009, 11:11 AM
Replies: 2
Views: 3,423
Posted By whj
How to make blur vision?

Hello,

I'm trying to get the effects of visual impairments or low vision when users seeing scene from HMD. I'm looking for a way in the render system of vizard to blur objects far from users. I...
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