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Forum: Vizard 07-08-2009, 11:16 AM
Replies: 12
Views: 15,668
Posted By michaelrepucci
Sorry, I don't think I read your question, or my...

Sorry, I don't think I read your question, or my previous posts very carefully. I do remember this strange effect, and I'm not sure I ever solved it, though I suspect I did given that I didn't ask...
Forum: Vizard 07-04-2009, 02:26 PM
Replies: 12
Views: 15,668
Posted By michaelrepucci
There is a default head-lamp that you can shut...

There is a default head-lamp that you can shut off if you don't want. See the documentation for "head-lamp" under "light basics". Otherwise, from my understanding, the light calculations follow the...
Forum: Vizard 08-23-2008, 08:14 AM
Replies: 12
Views: 15,668
Posted By michaelrepucci
That was what I suspected, since I do know a...

That was what I suspected, since I do know a little OpenGL, but the documentation doesn't talk about that at all. Is it fair to assume that everything in Vizard simply reflects the analogous call in...
Forum: Vizard 08-21-2008, 01:49 PM
Replies: 12
Views: 15,668
Posted By michaelrepucci
Okay. One annoying undocumented bug down. I'm...

Okay. One annoying undocumented bug down. I'm getting other strange effects too.

Firstly, based on my initial tests, the setting viz.lightModel.twoSided (default=0) seems to imply 0="make the back...
Forum: Vizard 08-19-2008, 01:53 PM
Replies: 12
Views: 15,668
Posted By michaelrepucci
lighting and on-the-fly objects

I'm not understanding how to get the correct lighting effects for my on-the-fly objects.

First of all, there are only three types of lights - directional, point, and spot - none of which seem to...
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