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Jeff
Forum:
Vizard
10-02-2008, 12:16 PM
Replies:
10
real time collision on animation path
Views:
29,199
Posted By
Jeff
Let me know if I am not understanding this...
Let me know if I am not understanding this correctly, but couldn't you have a variable for each car that stores its current speed. When you need to accelerate or decelerate just access that variable...
Forum:
Vizard
09-29-2008, 10:45 AM
Replies:
10
real time collision on animation path
Views:
29,199
Posted By
Jeff
Would it work for you to use...
Would it work for you to use animationpath.constantspeed when you begin. Then you would know the initial speed and you could change based on that.
Forum:
Vizard
09-22-2008, 02:26 PM
Replies:
10
real time collision on animation path
Views:
29,199
Posted By
Jeff
You could try creating another animation path...
You could try creating another animation path with identical control points. You can delay playing the second path by two seconds. The second path would have your car linked to it. The first path...
Forum:
Vizard
09-15-2008, 04:02 PM
Replies:
10
real time collision on animation path
Views:
29,199
Posted By
Jeff
you could create a callback function that is...
you could create a callback function that is called every time a timer expires. Within that function you could get the position of your cars and calculate the distance between them. If they are to...
Forum:
Vizard
09-11-2008, 04:37 PM
Replies:
10
real time collision on animation path
Views:
29,199
Posted By
Jeff
Thanks for the post. Sorry, we have not had time...
Thanks for the post. Sorry, we have not had time to answer yet. We will respond tomorrow or early next week.
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