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Posts Made By:
whj
Forum:
Vizard
10-06-2008, 04:38 PM
Replies:
10
real time collision on animation path
Views:
29,199
Posted By
whj
Yes, that's exactly what I want. If there is a...
Yes, that's exactly what I want. If there is a system defined variable about current speed, something like get.speed(), then I don't need to maintain them by myself. That's why I'm asking. But if...
Forum:
Vizard
10-01-2008, 10:49 PM
Replies:
10
real time collision on animation path
Views:
29,199
Posted By
whj
I do use animationpath.constantspeed when I...
I do use animationpath.constantspeed when I begin. But what I need to know is not only the initial speed. If I want to accelerate or decelerate a car, I would like to increase or decrease the car...
Forum:
Vizard
09-26-2008, 02:45 PM
Replies:
10
real time collision on animation path
Views:
29,199
Posted By
whj
Hi, Jeff That's really helpful! Thanks a...
Hi, Jeff
That's really helpful! Thanks a lot!
I have another question. Is there any way I can get the current speed of the object, like accessing some environment variable? The reason I need it...
Forum:
Vizard
09-20-2008, 10:34 AM
Replies:
10
real time collision on animation path
Views:
29,199
Posted By
whj
Sorry I didn't make it clear. I need to know the...
Sorry I didn't make it clear. I need to know the position in advance, like where the car could be in the next 2 seconds. So I can predict if they would crash. (I know your sample code is a way to...
Forum:
Vizard
09-15-2008, 01:01 PM
Replies:
10
real time collision on animation path
Views:
29,199
Posted By
whj
Hi, After thinking it over, I feel I should...
Hi,
After thinking it over, I feel I should not use collision in this case. Because I need to prevent crash instead of allowing collision. Is there any way I can calculate the position after a...
Forum:
Vizard
09-10-2008, 11:12 AM
Replies:
10
real time collision on animation path
Views:
29,199
Posted By
whj
real time collision on animation path
Hello,
I'd like to simulate some cars running on the road without crash. Cars are animated by animation path and those paths have intersection. I use .collideBox() and .enable(viz.COLLIDE_NOTIFY)...
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