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Erikvdb
Forum:
Vizard
01-02-2014, 08:42 AM
Replies:
3
Vizard automatically scaling image to an aspect ratio of 1:1
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Posted By
Erikvdb
OpenGL limits the texture resolution to always be...
OpenGL limits the texture resolution to always be a power of two (i.e. 16, 32, 64, 128, etc.). However this is not restricted to aspect ratio, so you can have 512x256 rectangular textures as well.
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