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Posts Made By:
shivanangel
Forum:
Vizard
06-25-2013, 01:33 PM
Replies:
7
Normal Map, Tangent Binormal on Mirrored Objects
Views:
17,150
Posted By
shivanangel
Wow, I must have hit undo at some point in my...
Wow, I must have hit undo at some point in my code because I remember renormalizing the normal map from -1 to +1 ... but it sure isn't in that code...
I'll give your tips a try.
Not sure why...
Forum:
Vizard
06-21-2013, 04:50 PM
Replies:
7
Normal Map, Tangent Binormal on Mirrored Objects
Views:
17,150
Posted By
shivanangel
I went ahead and attached the model and textures....
I went ahead and attached the model and textures.
Thanks,
George
Vertex:
#version 120
uniform int NumLights;
Forum:
Vizard
06-21-2013, 02:15 PM
Replies:
7
Normal Map, Tangent Binormal on Mirrored Objects
Views:
17,150
Posted By
shivanangel
After reading a while on Normal maps for other...
After reading a while on Normal maps for other engines, I found that this is a common problem when the attributes do not contain a 4th 'W' component indicating mirrored portions of the mesh. ...
Forum:
Vizard
06-21-2013, 01:50 PM
Replies:
7
Normal Map, Tangent Binormal on Mirrored Objects
Views:
17,150
Posted By
shivanangel
The mirroring takes place when I use the symmetry...
The mirroring takes place when I use the symmetry modifier on the polygonal mesh. In this case, I created a high resolution mesh for 1/8th the roof of a cylindrical building.
I then use the...
Forum:
Vizard
06-21-2013, 12:15 PM
Replies:
7
Normal Map, Tangent Binormal on Mirrored Objects
Views:
17,150
Posted By
shivanangel
Normal Map, Tangent Binormal on Mirrored Objects
Dear Support,
I had a question regarding your calculation of tangent and binormal attributes for shaders.
On my 3ds objects, to conserve texture space I am using symmetries. This causes the...
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