Forum: Vizard
06-11-2015, 03:46 PM
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Replies: 5
Views: 9,053
I'll have to double check since I wasnt the one...
I'll have to double check since I wasnt the one who bought them, but we do indeed have the 3DS max files and I recall being told we had access to all the source art... yet I don't see any .bip files....
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Forum: Vizard
06-11-2015, 03:07 PM
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Replies: 5
Views: 9,053
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Forum: Vizard
06-11-2015, 02:37 PM
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Replies: 5
Views: 9,053
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Forum: Vizard
06-11-2015, 12:26 PM
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Replies: 4
Views: 7,414
Well, what I was imagining was that when you...
Well, what I was imagining was that when you create your cylinders in random spots, if a cylinder is too close to another cylinder then the proximity sensor would be aware that its too close and call...
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Forum: Vizard
06-11-2015, 12:07 PM
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Replies: 5
Views: 9,053
Modifying CAF Animations
We currently have the models and animations sold on vizard website and would like to modify animations in 3DS max (for example, take the animation in which the avatar falls and add a bit more so he...
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Forum: Vizard
06-11-2015, 11:56 AM
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Replies: 5
Views: 7,396
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Forum: Vizard
06-11-2015, 11:44 AM
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Replies: 5
Views: 7,396
Yeah, task.kill() doesn't actually stop the...
Yeah, task.kill() doesn't actually stop the movement from occurring. Avatar continues to move, despite the task supposedly being killed.
Does this mean I have to manually move the avatar myself...
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Forum: Vizard
06-11-2015, 11:39 AM
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Replies: 5
Views: 7,396
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Forum: Vizard
06-09-2015, 09:20 AM
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Replies: 5
Views: 7,396
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Forum: Vizard
06-04-2015, 12:19 PM
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Replies: 4
Views: 7,414
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Forum: Vizard
06-04-2015, 12:02 PM
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Replies: 5
Views: 7,396
Pausing the walkTo action
Right now I have something like:
Walk = vizact.walkTo(self.MoveToLocation, self.Speed, 300, turnInPlace=True)
yield viztask.addAction( self.Avatar.AvatarModel, Walk )
I would like to be...
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Forum: Vizard
05-07-2015, 09:58 AM
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Replies: 2
Views: 8,440
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Forum: Vizard
05-02-2015, 02:16 PM
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Replies: 2
Views: 8,440
Updating a Postprocessing effect
I'd like to be able to modify and update a postprocessing effect in a loop for a particular effect. Specifically, I'm wanting to modify BulgeAmount such that it loops and interpolates between -0.5...
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Forum: Vizard
04-11-2015, 01:12 PM
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Replies: 3
Views: 7,918
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Forum: Vizard
04-09-2015, 02:19 PM
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Replies: 3
Views: 7,918
Offset position of link/attached object
How do you change the relative offset of an attached object when using viz.link? Is this possible? setPosition doesn't work and there doesn't seem to be a set relative position function. Also need...
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