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Forum: Vizard 01-11-2005, 12:45 PM
Replies: 20
Views: 24,381
Posted By farshizzo
Hi, As you suggested, the problem is that...

Hi,

As you suggested, the problem is that there are too many balls. The number of collision tests performed increases exponentially with each ball that is added. This increases the amount of time...
Forum: Vizard 01-11-2005, 09:32 AM
Replies: 20
Views: 24,381
Posted By farshizzo
Hi, Try the following script. I changed it...

Hi,

Try the following script. I changed it so that every time the spacebar is pressed a new ball is created in the room with a random velocity direction. This script will only work with version...
Forum: Vizard 01-10-2005, 04:51 PM
Replies: 20
Views: 24,381
Posted By farshizzo
Hi, Can you try out the following sample...

Hi,

Can you try out the following sample script. It is a really simple script that has a ball bouncing around the room you are using. The calculations are done inside a director function. Let me...
Forum: Vizard 01-10-2005, 04:15 PM
Replies: 20
Views: 24,381
Posted By farshizzo
Hi, A. collidemesh tells vizard that all...

Hi,

A. collidemesh tells vizard that all collision tests with the object should be performed with the underlying geometry mesh. What kind of object is myroom? Are you getting any error messages?...
Forum: Vizard 01-10-2005, 09:56 AM
Replies: 20
Views: 24,381
Posted By farshizzo
Hi, The collide functions are not finalized...

Hi,

The collide functions are not finalized yet, so they are currently undocumented. If you have any questions on a specific command just let me know.

I can't tell what is going wrong since I...
Forum: Vizard 01-10-2005, 08:59 AM
Replies: 20
Views: 24,381
Posted By farshizzo
Hi, The break statement will cause a...

Hi,

The break statement will cause a for/while loop to exit. Example:for i in range(100):
if i == 50:
breakAbout the collision problem, have you checked that a collision is actually...
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