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Forum: Vizard 11-26-2016, 01:40 PM
Replies: 2
Views: 8,644
Posted By Jeff
Try setting the reference frame of the texture...

Try setting the reference frame of the texture quad to viz.RF_VIEW. See the last section of this (http://docs.worldviz.com/vizard/#Transforms_miscellaneous.htm) page.

Also, take a look at the GUI...
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