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Posts Made By:
Jeff
Forum:
Vizard
11-26-2016, 01:40 PM
Replies:
2
Vive HUD
Views:
8,644
Posted By
Jeff
Try setting the reference frame of the texture...
Try setting the reference frame of the texture quad to viz.RF_VIEW. See the last section of this (http://docs.worldviz.com/vizard/#Transforms_miscellaneous.htm) page.
Also, take a look at the GUI...
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