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Forum: Vizard 06-26-2014, 04:15 AM
Replies: 11
Views: 10,582
Posted By pwsnow
Jeff, Any updates on the situation with the...

Jeff,

Any updates on the situation with the two camera problem?

I could try the two cameras again once I have the one camera working 100%

Peter
Forum: Vizard 06-18-2014, 07:38 AM
Replies: 11
Views: 10,582
Posted By pwsnow
Many thanks Jeff. Below is the code I'm...

Many thanks Jeff.

Below is the code I'm using for the two camera set up. I'm testing using different types of markers.

import viz
import vizshape
viz.go()

#Add ARToolkit extension
ar =...
Forum: Vizard 06-16-2014, 01:39 AM
Replies: 11
Views: 10,582
Posted By pwsnow
Jeff, has there been any updates from your...

Jeff, has there been any updates from your developers?
Forum: Vizard 06-13-2014, 09:11 AM
Replies: 1
Views: 3,457
Posted By pwsnow
Please forget the above post. I have just solved...

Please forget the above post. I have just solved the problem! There was a problem with the SciPy package and I resorted to a full package from the sourceforge site and everything works fine now!
Forum: Vizard 06-13-2014, 03:28 AM
Replies: 1
Views: 3,457
Posted By pwsnow
External package problem from Vizard Package Manager

Dear Forum,

Has anyone had problems using packaging that has been downloaded and installed via the package manager in Vizard?

I recently installed the pykalman package and when I try to run a...
Forum: Vizard 06-10-2014, 03:07 AM
Replies: 11
Views: 10,582
Posted By pwsnow
Many thanks Jeff. If there is anything I could do...

Many thanks Jeff. If there is anything I could do to help the process on my end please let me know. E.g raw data or more tests.
Forum: Vizard 06-06-2014, 07:05 AM
Replies: 11
Views: 10,582
Posted By pwsnow
Jeff, I have tested it out on a very...

Jeff,

I have tested it out on a very slightly modified version of artoolkit_simple. The parts added included printing out the euler of the marker in an updateView function and adding in axes to...
Forum: Vizard 06-05-2014, 06:25 AM
Replies: 11
Views: 10,582
Posted By pwsnow
AR Marker Camera Matrix Transform Problem.

Dear Forum,

Has anyone had any experience with the ARToolKit plug in with Vizard? I have a question I need to ask about the camera matrix transform. We are currently using the trial version to...
Forum: Vizard 04-23-2014, 07:49 AM
Replies: 6
Views: 7,570
Posted By pwsnow
Will the IK be purely positional or will it...

Will the IK be purely positional or will it include rotations?
Forum: Vizard 03-14-2014, 05:41 AM
Replies: 1
Views: 3,825
Posted By pwsnow
EDIT! - I just realised that I should mention...

EDIT! - I just realised that I should mention that Kallmann co-ords are X axis going out, Y axis going up and Z axis going away (from the avatar). So for Vizard the X axis and Z axis are swapped....
Forum: Vizard 03-14-2014, 05:27 AM
Replies: 1
Views: 3,825
Posted By pwsnow
An implementation of Inverse Kinematics for Vizard

Hi everyone,

As those working with avatars know, currently Vizard does not support IK for avatars. Since this was a requirement for my work I decided to implement IK for myself. This was before...
Forum: Plug-in development 03-03-2014, 03:44 AM
Replies: 7
Views: 16,105
Posted By pwsnow
Apologies for not replying. I have been working...

Apologies for not replying. I have been working on a IK solver for the HapticMaster(position & orientation) for a while and I am very nearly there. Only a few things left to solve. Currently I'm...
Forum: Vizard 07-23-2013, 09:15 AM
Replies: 0
Views: 4,626
Posted By pwsnow
cal3d skeleton exporter error

Hi there,

I have a fully animated and rigged model that I'm trying to export as a cfg. Using 3ds Max 2014 and the exporters from the World Viz site I can export the Skeleton, materials and...
Forum: Vizard 09-17-2012, 02:02 AM
Replies: 2
Views: 5,200
Posted By pwsnow
Excellent, works like a charm. Many thanks...

Excellent, works like a charm.

Many thanks again!
Forum: Vizard 09-12-2012, 07:42 AM
Replies: 2
Views: 5,200
Posted By pwsnow
Picking up Vizard Objects on mouse down with collisions

I'm trying to pick up vizard objects using a vizshape sphere as an end effector.

Because I have multiple objects I'm using onCollideBegin to grab the objects when the end effect collides with the...
Forum: Vizard 09-06-2012, 05:13 AM
Replies: 1
Views: 3,819
Posted By pwsnow
Turns out that as a member of a University I can...

Turns out that as a member of a University I can download Motionbuilder for free! I downloaded the 2012 version and will play with it to get the two working together :)
Forum: Vizard 09-05-2012, 03:32 AM
Replies: 1
Views: 3,819
Posted By pwsnow
Inverse Kinematics

I know this question has been flagged up before and that Vizard doesn't support it as standard. But has anyone managed to get inverse kinematics working in Vizard 4.0 with the male avatar?

At the...
Forum: Vizard 08-31-2012, 02:09 AM
Replies: 10
Views: 5,251
Posted By pwsnow
Many thanks, I have re-downloaded them.

Many thanks, I have re-downloaded them.
Forum: Vizard 08-30-2012, 07:27 AM
Replies: 10
Views: 5,251
Posted By pwsnow
Apartment demo/texture demo

I hope someone can point me in the right direction, I've been searching for some time now to locate a Vizard demo.

The demo consisted on an apartment which was either one or two floors and you...
Forum: Plug-in development 05-08-2012, 12:39 PM
Replies: 7
Views: 16,105
Posted By pwsnow
I didn't know if I should post this as a new...

I didn't know if I should post this as a new topic but I guess its a continuation of this topic.

I have managed to get both the HapticMaster and Gimbal working with Vizard 4.0. So now we have 3DOF...
Forum: Plug-in development 04-25-2012, 05:20 AM
Replies: 7
Views: 16,105
Posted By pwsnow
Many thanks for your reply. That has cleared...

Many thanks for your reply.

That has cleared it up further, probably a way to go though!

I take it that once the program has compiled and run producing the correct dle file the program is no...
Forum: Plug-in development 04-24-2012, 05:13 AM
Replies: 7
Views: 16,105
Posted By pwsnow
Many thanks for the reply, your post does clear...

Many thanks for the reply, your post does clear up alot!

I do have further questions though.

I've followed that guide I posted in my first post and set up the SDK in my copy of VS2008...
Forum: Plug-in development 04-23-2012, 07:07 AM
Replies: 7
Views: 16,105
Posted By pwsnow
HapticMaster + Vizard 4.0 SDK help

Hi everyone, Iím currently assessing Vizard in order to decide if our team should purchase a license. I have downloaded the demo copy but I have to get an external (unsupported) device working with...
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