Forum: Vizard
10-09-2006, 10:45 AM
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Replies: 2
Views: 8,068
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Forum: Vizard
10-09-2006, 10:44 AM
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Replies: 2
Views: 9,519
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Forum: Vizard
10-09-2006, 10:28 AM
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Replies: 2
Views: 9,519
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Forum: Vizard
10-09-2006, 09:43 AM
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Replies: 2
Views: 8,068
Triangle or Quadrangles
Does Vizard need its models to have been triangulated? C4D, our modeling app, tends to work with quads. Whilst triangulating certain gets rid of things like non-planar polygons it also ups the...
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Forum: Vizard
10-07-2006, 02:48 PM
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Replies: 15
Views: 17,790
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Forum: Vizard
10-03-2006, 12:18 PM
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Replies: 15
Views: 17,790
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Forum: Vizard
10-03-2006, 08:12 AM
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Replies: 15
Views: 17,790
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Forum: Vizard
09-20-2006, 09:38 PM
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Replies: 15
Views: 17,790
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Forum: Vizard
09-20-2006, 11:35 AM
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Replies: 15
Views: 17,790
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Forum: Vizard
09-20-2006, 11:28 AM
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Replies: 15
Views: 17,790
I meant to ask if the spacial hierarchies means...
I meant to ask if the spacial hierarchies means that you can have a bunch of models, which may be 100,000 polygons or more and as long as they're all not being seen at once this is fine. Does this...
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Forum: Vizard
09-20-2006, 11:12 AM
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Replies: 15
Views: 17,790
Thanks for all that.
Cinema 4D will export...
Thanks for all that.
Cinema 4D will export 3DS, OBJ ect, but there's no OSG export, or a plugin that will do it. Would it be best to export as OBJ or go via 3dsMax (3DS) and export to Vizard from...
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Forum: Vizard
09-20-2006, 09:36 AM
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Replies: 15
Views: 17,790
Thanks very much for that farshizo. There are...
Thanks very much for that farshizo. There are several problems here:
1. Our model is far from simple.
2. It well exceeds 200,000 polygons (unless you mean 200,000 polygons in view at a time)....
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Forum: Vizard
09-20-2006, 05:08 AM
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Replies: 15
Views: 17,790
Model sizes
Hi all,
We are creating a model for a third party who will he using Vizard to create a virtual tour. We are modeling in Cinema4D and will be converting to .OBJ for import into Vizard. We have a...
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