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Forum: Vizard 08-06-2016, 06:51 PM
Replies: 8
Views: 13,795
Posted By Vaquero
I have further questions. Is there a way in...

I have further questions. Is there a way in Vizard to retrieve a normal buffer? I can get a depth buffer for post-process effects (vizpp_InputDepthTex), but what I need is a texture with the...
Forum: Vizard 08-04-2016, 07:27 AM
Replies: 8
Views: 13,795
Posted By Vaquero
Thanks a lot, Jeff!

Thanks a lot, Jeff!
Forum: Vizard 08-03-2016, 02:32 PM
Replies: 8
Views: 13,795
Posted By Vaquero
Even the global variable gl_FragColor is...

Even the global variable gl_FragColor is deprecated after version 120.

I would really appreciate a more complete example for the custom vertex and shader implementation, where something gets...
Forum: Vizard 08-03-2016, 12:20 PM
Replies: 8
Views: 13,795
Posted By Vaquero
I just realized that varying is also deprecated...

I just realized that varying is also deprecated in newer versions and in/out are used instead.
It's confusing since most tutorials for glsl seem to rely on older versions.
Forum: Vizard 08-03-2016, 11:20 AM
Replies: 8
Views: 13,795
Posted By Vaquero
The effect I'm trying to achieve is a modern...

The effect I'm trying to achieve is a modern approach to energy conserving shading, but there's an extra thread for that (http://forum.worldviz.com/showthread.php?t=5535). Here, I'd like to get...
Forum: Vizard 08-01-2016, 07:29 PM
Replies: 8
Views: 13,795
Posted By Vaquero
Could someone please post a simple example that...

Could someone please post a simple example that shows how to access the variables for normal, eyevec, viewDir etc. in a custom GLSL fragment shader?
The make-it-all-red sample in the documentation...
Forum: Vizard 08-01-2016, 01:55 AM
Replies: 8
Views: 13,795
Posted By Vaquero
Question Custom Effect Shading

Hey!
I'm trying to change they way models get shaded, so I was looking into the custom effects. The documentation only gives very simple examples.

When things get more complicated I need helper...
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