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Forum: Vizard 10-24-2014, 11:06 AM
Replies: 3
Views: 8,489
Posted By Notch
Perfect! Thanks Farshizzo. This has fixed the...

Perfect! Thanks Farshizzo. This has fixed the issue. Possibly another reason I thought it was only the DK2 is due to the fact that back in the days when I used to use the DK1 with the USB cable, the...
Forum: Vizard 10-24-2014, 11:04 AM
Replies: 3
Views: 8,489
Posted By Notch
I've just realised that this issue also exists on...

I've just realised that this issue also exists on the DK1 - it happens when the USB cable is plugged in only. I had only noticed it since upgrading to DK2 as the DK2 requires the USB cable plugged in...
Forum: Vizard 10-24-2014, 10:53 AM
Replies: 3
Views: 8,489
Posted By Notch
Prevent Oculus DK2 updating the view with accelerometer info

I am using an Oculus Rift DK2 in conjunction with a motion capture system. Mocap markers attached to the DK2 determine the position of the 'head' and therefore the viewpoint that comes through to the...
Forum: Vizard 09-09-2014, 04:53 AM
Replies: 1
Views: 6,403
Posted By Notch
Collision detection without stopping view

I'd like to detect collisions, but don't want collisions to prevent the view from moving forwards. In other words, I'd like the player to pass through objects, but to be able to register the fact...
Forum: Vizard 09-09-2014, 04:42 AM
Replies: 3
Views: 8,027
Posted By Notch
I think this might have been a lighting issue;...

I think this might have been a lighting issue; without a specific light source, Vizard can make objects appear very dark in some situations. It's possible that the object was coloured, but I couldn't...
Forum: Vizard 09-09-2014, 04:41 AM
Replies: 2
Views: 7,999
Posted By Notch
Thanks very much. It looks like what I hadn't...

Thanks very much. It looks like what I hadn't appreciated is that it is not possible to explicitly name objects (with a string), but instead I needed to follow the handle to the object.

Got it all...
Forum: Vizard 09-01-2014, 03:31 PM
Replies: 2
Views: 7,999
Posted By Notch
Detecting collision with on-the-fly object

I have generated on-the-fly cylinders using vizshape.addCylinder(). I would like to detect collisions with a specific cylinder.

I am able to detect collisions with objects using...
Forum: Vizard 09-01-2014, 01:15 PM
Replies: 3
Views: 8,027
Posted By Notch
Did you ever find a solution to this? I'm trying...

Did you ever find a solution to this? I'm trying to color an on-the-fly cylinder but am unable to get the color to appear on the top and bottom of the cylinder.
Forum: Vizard 08-22-2014, 07:37 AM
Replies: 1
Views: 6,028
Posted By Notch
Occlude one eyepiece of Oculus

Is there a simple way of turning off a single eyepiece of the Oculus Rift? I know that I could simply create a head-referenced black polygon that hangs in front of the player (and slightly to the...
Forum: Vizard 03-19-2014, 03:33 AM
Replies: 3
Views: 7,342
Posted By Notch
At every screen refresh, I need to manipulate a...

At every screen refresh, I need to manipulate a quad based on the position of a couple of trackable (from motion capture) rigid bodies. I need to pass some variables back into 'myFunction' that are...
Forum: Vizard 03-11-2014, 07:45 AM
Replies: 3
Views: 7,342
Posted By Notch
Catching outputs from functions called in vizact.ontimer()

How can I capture the outputs from a function called using the vizact.ontimer() function? I understand that I need to define the name of the function I want to call, and pass any arguments in to the...
Forum: Precision Position Tracker (PPT) 03-11-2014, 04:15 AM
Replies: 3
Views: 17,821
Posted By Notch
It seems this question was posted over five years...

It seems this question was posted over five years ago, with no reply... I'd also like to know the answer to this question, if there is now a solution?
Forum: Vizard 02-26-2014, 06:46 AM
Replies: 2
Views: 9,962
Posted By Notch
Create object with position relative to user head, but cannot be obstructed by others

I'm trying to simulate what it's like to have a form visual impairment. The condition causes 'holes' in the vision. For a basic form of this, I'd like to create an occluding quad that 'floats' in...
Forum: Vizard 01-14-2014, 07:17 AM
Replies: 2
Views: 7,043
Posted By Notch
Many thanks - works perfectly :)

Many thanks - works perfectly :)
Forum: Vizard 01-10-2014, 02:43 AM
Replies: 2
Views: 7,043
Posted By Notch
Create image directly in front of head

I'd like to create a vision-occluding polygon that hangs directly in front of the virtual user's head. I need to be able to manipulate the position of this polygon, so that it covers different parts...
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