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Search: Posts Made By: aa-chris
Forum: Vizard 11-03-2008, 10:28 AM
Replies: 2
Views: 12,628
Posted By aa-chris
executable file and avatar problems

Hi Jeff,

Yeah I thought of a graphics card problem, too, but somethings bizarre:
I tried the file on different desktops (4 or more) and all of them didn't display the avatar correctly. Is it...
Forum: Vizard 11-03-2008, 03:19 AM
Replies: 2
Views: 12,628
Posted By aa-chris
executable file with avatars incorrectly displayed

Hi,

I have rendered an executable file of my script, which I need for a psychological experiment. My problem is, that the avatars in the script are displayed incorrectly (see attachement) when I...
Forum: Vizard 10-17-2007, 05:58 AM
Replies: 3
Views: 12,388
Posted By aa-chris
Thanks a lot. We added the right textures. How...

Thanks a lot. We added the right textures.
How can we move the head forward and backward in Peoplemaker? The translate mode only moves up and down. I've got a feeling the solution we're looking for...
Forum: Vizard 10-16-2007, 09:33 AM
Replies: 3
Views: 12,388
Posted By aa-chris
white background when morph mouth open

Hello,

We created a mouth_open morph from an already existing .now file. When the avatar speaks the lips move ok, but when he opens the mouth it is all white in there. How can we fix this?
...
Forum: Vizard 10-16-2007, 09:28 AM
Replies: 2
Views: 18,191
Posted By aa-chris
Thanks. That was the solution!

Thanks. That was the solution!
Forum: Vizard 10-15-2007, 02:59 AM
Replies: 2
Views: 18,191
Posted By aa-chris
avatar neck too short

Hello,

We've got the following problem:
We got avatar heads, already created, and thus only existing in the final people maker version. For the body we use a female avatar from the new avatar...
Forum: Vizard 08-14-2007, 07:55 AM
Replies: 0
Views: 12,222
Posted By aa-chris
Avatar heads with morphs

Hi everybody!

We are looking for already existing avatar heads (female and male) that have morphs, thus are able to talk, and seem around 35-50 years old. They are supposed to go onto a virtual...
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