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Forum: Vizard 02-27-2006, 01:32 PM
Replies: 12
Views: 22,497
Posted By farshizzo
Hi, Try the following...

Hi,

Try the following instead:node.add(vizact.waittime(1))
node.add(vizact.call(node.remove))
Forum: Vizard 02-24-2006, 02:09 PM
Replies: 12
Views: 22,497
Posted By farshizzo
Hi, The problem is that you are calling...

Hi,

The problem is that you are calling node.remove(). This function will immediately delete the object. In this example you need to create an action that will remove the node. Use the following...
Forum: Vizard 02-17-2006, 02:04 PM
Replies: 12
Views: 22,497
Posted By farshizzo
Hi, The command tells Vizard to use a sphere...

Hi,

The command tells Vizard to use a sphere with radius 0.25 when checking collisions with the objects using the collidingwith command. The collide functions are currently undocumented. Let me...
Forum: Vizard 02-16-2006, 11:49 AM
Replies: 12
Views: 22,497
Posted By farshizzo
Hi, The code below will create six avatars...

Hi,

The code below will create six avatars and allow the user to click on any of them to cause them to fall down and stay down. Let me know if anything is unclear.import viz
viz.go()

avatars =...
Forum: Vizard 02-15-2006, 05:06 PM
Replies: 12
Views: 22,497
Posted By farshizzo
Hi, Try replacing the starttimer code with...

Hi,

Try replacing the starttimer code with the following instead:viz.starttimer(FREEZE_AVATAR,male.getduration(7)-0.1)This will create a buffer zone to ensure the avatar is frozen before the...
Forum: Vizard 09-14-2004, 09:36 AM
Replies: 12
Views: 22,497
Posted By farshizzo
Hi, Currently, the only way to do this is to...

Hi,

Currently, the only way to do this is to use the avatar.speed command. When you set the speed of an avatar to 0, it will effectively freeze it.

I wrote a very short script that shows how...
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