Forum: Vizard
08-06-2016, 07:51 PM
|
Replies: 8
Views: 37,563
I have further questions. Is there a way in...
I have further questions. Is there a way in Vizard to retrieve a normal buffer? I can get a depth buffer for post-process effects (vizpp_InputDepthTex), but what I need is a texture with the...
|
Forum: Vizard
08-04-2016, 08:27 AM
|
Replies: 8
Views: 37,563
|
Forum: Vizard
08-03-2016, 03:32 PM
|
Replies: 8
Views: 37,563
Even the global variable gl_FragColor is...
Even the global variable gl_FragColor is deprecated after version 120.
I would really appreciate a more complete example for the custom vertex and shader implementation, where something gets...
|
Forum: Vizard
08-03-2016, 01:20 PM
|
Replies: 8
Views: 37,563
|
Forum: Vizard
08-03-2016, 12:20 PM
|
Replies: 8
Views: 37,563
The effect I'm trying to achieve is a modern...
The effect I'm trying to achieve is a modern approach to energy conserving shading, but there's an extra thread for that (http://forum.worldviz.com/showthread.php?t=5535). Here, I'd like to get...
|
Forum: Vizard
08-01-2016, 08:29 PM
|
Replies: 8
Views: 37,563
Could someone please post a simple example that...
Could someone please post a simple example that shows how to access the variables for normal, eyevec, viewDir etc. in a custom GLSL fragment shader?
The make-it-all-red sample in the documentation...
|
Forum: Vizard
08-01-2016, 02:55 AM
|
Replies: 8
Views: 37,563
Custom Effect Shading
Hey!
I'm trying to change they way models get shaded, so I was looking into the custom effects. The documentation only gives very simple examples.
When things get more complicated I need helper...
|