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Forum: Vizard 09-30-2015, 01:20 AM
Replies: 8
Views: 7,732
Posted By armo
Hi jeff, I have installed the Vizard 5.2...

Hi jeff,


I have installed the Vizard 5.2 version and the Oculus Runtime 0.4.4, but I am still encountering this problem.


Specifically, when I run the "oculusExample.py" file, the warning...
Forum: Vizard 09-24-2015, 04:49 AM
Replies: 8
Views: 7,732
Posted By armo
Hi, I am experiencing this problem, too. How...

Hi,

I am experiencing this problem, too. How can I fix it?

I have the Vizard 5.2 version and the Oculus Runtime 0.4.4


regards,
armo
Forum: Vizard 09-23-2015, 12:10 PM
Replies: 5
Views: 7,811
Posted By armo
compatibility between oculus rift DK2 and Vizard 4

Hi,


I read elsewhere that Oculus Rift DK2 is supported only by Vizard 5, so I was wondering if worldviz has planned to make in future oculus DK2 compatible also with older vizard 4.x versions
...
Forum: Vizard 03-23-2015, 08:14 AM
Replies: 6
Views: 7,170
Posted By armo
Dear Jeff I am having this problem with the...

Dear Jeff

I am having this problem with the original models from the Complete Character set. No changes on the source file occured.
Forum: Vizard 03-22-2015, 12:57 PM
Replies: 6
Views: 7,170
Posted By armo
Hi Jeff I was wondering if there were any...

Hi Jeff


I was wondering if there were any updates on this issue


thanks in advance,
armo
Forum: Vizard 03-12-2015, 07:08 AM
Replies: 6
Views: 7,170
Posted By armo
problems with walking women avatars

Hi there,


I am really having a hard time trying to make some women avatars walk. The avatars come from the vizard Complete characters set.

Specifically, the avatar has these strange s-shaped...
Forum: Vizard 01-22-2015, 02:05 AM
Replies: 0
Views: 2,775
Posted By armo
check user input using vizinfo panel

Dear all

I am running an experiment with a 3x2 design, so that I have two variables, one with three levels and the other one with two.
Before the experiment starts, the experimenter has to choose...
Forum: Vizard 10-29-2014, 09:31 AM
Replies: 5
Views: 7,863
Posted By armo
Dear Jeff yes, it works in my morpher...

Dear Jeff

yes, it works in my morpher modifier. Eventually, I have found out that the original .CMF mesh files provided with the cd had a different number of vertices relative to the export ready...
Forum: Vizard 10-27-2014, 11:28 AM
Replies: 5
Views: 7,863
Posted By armo
Dear Jeff I followed your advices and now...

Dear Jeff

I followed your advices and now the avatar looks good, with all the materials in the right place.

However, the avatar doesn't morph. I get this error message from vizard:

Loading...
Forum: Vizard 10-13-2014, 01:36 PM
Replies: 5
Views: 7,863
Posted By armo
problems exporting casual_01_f avatar

Hello everyone

I would like to make some avatars from the Live Character Set smile. I know how to use the morph modifier in 3Ds max and how then to export using the cal3D exporter since I have...
Forum: Vizard 08-28-2014, 10:57 AM
Replies: 4
Views: 9,881
Posted By armo
Hi Kevin, Thank you very much! now it works...

Hi Kevin,

Thank you very much! now it works properly.


best regards,
armo
Forum: Vizard 08-24-2014, 01:57 PM
Replies: 4
Views: 9,881
Posted By armo
Dear Jeff Excuse me for resuming this...

Dear Jeff


Excuse me for resuming this post after so long, but I am still having some problems in getting the entire exporting process correct, particularly in the material files loading.

I...
Forum: Vizard 08-20-2014, 05:41 AM
Replies: 4
Views: 6,198
Posted By armo
Dear all Thanks for the reply. There is no...

Dear all

Thanks for the reply. There is no problem for me about updating my code but I would ask you if I can still use the "response.time" variable as it was written in the snippet above in order...
Forum: Vizard 08-18-2014, 12:56 PM
Replies: 4
Views: 6,198
Posted By armo
DeprecationWarning when running a yield statement

Hello

I am working on this script where I run a task, wait for the user to give a mouse response and store the reaction time. Below is the task:

def example_trial():
response = viz.Data()...
Forum: Vizard 06-28-2014, 06:16 AM
Replies: 4
Views: 9,881
Posted By armo
Problems with avatars facial expressions exported with Cal3D

Hi all,


I am working with the Vizard Complete Characters library and I would like to import into vizard an avatar with a painful facial expression. I modeled this expression in 3DS max and...
Forum: Vizard 06-08-2014, 10:34 AM
Replies: 4
Views: 7,474
Posted By armo
Dear Jeff With these latter instructions now...

Dear Jeff

With these latter instructions now it all works fine and well. Thank you so much!



best regards,
armo
Forum: Vizard 06-03-2014, 01:55 AM
Replies: 4
Views: 7,474
Posted By armo
Dear Jeff thank you very much! I followed...

Dear Jeff

thank you very much! I followed your instructions and it worked.

However two new problems occured:

1-it seems like the orientation axes are misconfigured because If I try to look...
Forum: Vizard 06-01-2014, 02:55 AM
Replies: 4
Views: 7,474
Posted By armo
how to link the Sony HMD to the MainView

Hello everyone

I would like to link our Sony HMD to the MainView so the viewer could freely explore the scenarios once worn the HMD. The model is a Sony HMZ-TH1.


but when I run this script:...
Forum: Vizard 04-27-2014, 02:22 PM
Replies: 1
Views: 2,863
Posted By armo
system requirements to support an old 3.14 version

Hello


For some reasons, I have a very old version of Vizard (ver. 3.14.0052) and I would like to know what system requirements of the hardware do I need in order to run this version properly,...
Forum: Vizard 04-01-2014, 05:36 AM
Replies: 3
Views: 7,370
Posted By armo
Dear Jeff I have tried the scale command...

Dear Jeff


I have tried the scale command with the inches to meters factor and it works pretty well!

Nonetheless, the viz.model.apply_collada_scale command still doesn't. Is there a specific...
Forum: Vizard 03-29-2014, 10:53 AM
Replies: 3
Views: 7,370
Posted By armo
fail to scale a .dae file

Hello

I have the vizard version 3.18.0002 and I'm currently having many problems when scaling a .dae file imported from google sketchup.

I've read in other threads that the following line is...
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