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Forum: Vizard 06-03-2013, 02:11 AM
Replies: 3
Views: 11,667
Posted By Joran
I am revisiting this 'problem'. The version using...

I am revisiting this 'problem'. The version using a plugin did work (I need to recompile the plugin again). But now I saw the <multimedia:image>.saveToBuffer() method. It looks very useful. I still...
Forum: Vizard 04-25-2012, 01:07 AM
Replies: 4
Views: 9,588
Posted By Joran
You are right. It does not disable the mouse...

You are right. It does not disable the mouse emulation. But it is less obtrusive when you use the flag. My current project is not usable if the flag is not set, because I will miss too many touch...
Forum: Vizard 04-18-2012, 02:40 AM
Replies: 4
Views: 9,588
Posted By Joran
Hmm... Did some more experimenting. But only...

Hmm... Did some more experimenting. But only doing the RegisterTouchWindow with TMF_WANTPALM, does not let the mouse_down work as I thought. It will not directly generate a mouse down when the screen...
Forum: Vizard 04-18-2012, 01:31 AM
Replies: 4
Views: 9,588
Posted By Joran
Lightbulb Touch functionality

Hello,

I have been working with the touch functionality and have played with viztouch. I haven't installed the latest version of Vizard yet, so I am at risk this has already been solved, but I...
Forum: Vizard 03-08-2012, 05:50 AM
Replies: 2
Views: 8,654
Posted By Joran
Hello, Thank you, the clearAttribute works...

Hello,

Thank you, the clearAttribute works fine.

I tried out some other things. And if I turn on lighting for the complete model, the <node>.color() command works, as you said.

The...
Forum: Vizard 03-07-2012, 05:45 AM
Replies: 2
Views: 8,654
Posted By Joran
OSG Exporter and no vertex colors

Hello,

I have problems with the exported models using the latest version of OSG Exporter (1.0.1). The exporter now seems to assign a white vertex color to all vertices for textured faces. This...
Forum: Vizard 01-24-2012, 12:18 AM
Replies: 4
Views: 7,469
Posted By Joran
That is nice. I checked for something like that,...

That is nice. I checked for something like that, but I hadn't updated Vizard yet. But it is in the latest update, great!. viztouch looks a lot like what I have made so far, only more complete :).
Forum: Vizard 01-23-2012, 12:58 AM
Replies: 4
Views: 7,469
Posted By Joran
Hello, I am playing with WM_GESTURE and...

Hello,

I am playing with WM_GESTURE and WM_TOUCH.

Maybe you could call DefWindowProc if the callback function returns None, otherwise assume the function took care of that itself.
Forum: Vizard 01-20-2012, 06:43 AM
Replies: 4
Views: 7,469
Posted By Joran
Handling WINDOW_EVENT

Hello,

I am trying to handle window events. As an example I used vizdragdrop.py from the python directory in Vizard.

I can not find good documentation on how to use this. But the example really...
Forum: Plug-in development 03-17-2010, 09:14 AM
Replies: 1
Views: 11,002
Posted By Joran
Setting dataSize for the modifier plugin

Hello,

I started developing my first modifier plugin for Vizard (see http://forum.worldviz.com/showthread.php?t=1969). So what I am making is a modifier that gets the depth buffer information from...
Forum: Vizard 07-10-2009, 08:01 AM
Replies: 4
Views: 7,967
Posted By Joran
Lightbulb Hello, I have made a sample script that...

Hello,

I have made a sample script that shows the problem (And I think I may have found a bug).

import viz

viz.go()

boxbig = viz.add('box.wrl', scale=(2000, 1, 2000))
boxsmall =...
Forum: Vizard 07-10-2009, 12:19 AM
Replies: 4
Views: 7,967
Posted By Joran
Hello, I would already be happy to know the...

Hello,

I would already be happy to know the values of the previous render step.

But the other thing is that I don't see it working. In my application I still see the z-fighting when automatic...
Forum: Vizard 07-07-2009, 09:04 AM
Replies: 4
Views: 7,967
Posted By Joran
Does the automatic clipping plane calculation work?

Hello,

Does this command work?

window.clip(viz.AUTO_COMPUTE)

I have tried it, but when I print the clipping planes of the window (in the onUpdate) they do not seem to be automatically...
Forum: Vizard 06-25-2009, 12:43 AM
Replies: 7
Views: 7,739
Posted By Joran
Talking Hello, Hey, it was the mipmapping that gave...

Hello,

Hey, it was the mipmapping that gave the problem. Turned off, the NPOD textures load up very fast. Turned on, I get the delay again.

So probably generating mipmaps for textures with a...
Forum: Vizard 06-24-2009, 12:37 AM
Replies: 7
Views: 7,739
Posted By Joran
Smile Hello, That is a good question. I am no...

Hello,

That is a good question. I am no expert in that area, and I just fiddled on until it worked.

After a bit of investigating the original code I found out how it worked. What I did was...
Forum: Vizard 06-22-2009, 04:43 AM
Replies: 7
Views: 7,739
Posted By Joran
Hello, This is the test script I use: ...

Hello,

This is the test script I use:

import viz

viz.MainView.setMatrix([ 0.995800, -0.029732, 0.086595, 0.000000,
-0.000767, 0.943062, 0.332616, 0.000000,
-0.091554, -0.331285,...
Forum: Vizard 06-18-2009, 05:53 AM
Replies: 7
Views: 7,739
Posted By Joran
Question Stuttering when loading external files

Hello,

I understand that when you load models or textures the rendering will stop until the file is completely loaded. But sometimes you don't want that. Is there a way to load files, in...
Forum: Vizard 06-18-2009, 05:43 AM
Replies: 4
Views: 13,047
Posted By Joran
But doesn't the sample in the first post attach...

But doesn't the sample in the first post attach it to the original parent?
Forum: Vizard 05-29-2009, 04:40 AM
Replies: 4
Views: 13,047
Posted By Joran
Hello, I understand that when I detach...

Hello,



I understand that when I detach a child that it will go back to a Z-up convention. But when I reattach the child to the same parent, shouldn't it be in a Y-up position again?
...
Forum: Vizard 05-28-2009, 06:06 AM
Replies: 4
Views: 13,047
Posted By Joran
Loading OSG models and orientation

Hello,

I have a question about orientation and loading OpenSceneGraph models.

It seems that the OSGExp that can be downloaded from the worldviz site exports the model rotated and calls the...
Forum: Vizard 05-27-2009, 01:54 AM
Replies: 1
Views: 7,615
Posted By Joran
Question How to remove a modifier

Hello,

After running this piece of code:

toon = viz.add('toon.dlm')
ball = viz.add('ball.wrl')
ball.modify(toon)


How do you remove the toon modifier from the ball?
Forum: Vizard 04-17-2009, 12:24 AM
Replies: 3
Views: 11,667
Posted By Joran
It is for real time processing. Is there any...

It is for real time processing. Is there any chance this functionality will be added in the future to Vizard?

Otherwise I will have to make that plugin. I am not looking forward to that.
Forum: Vizard 04-14-2009, 04:07 AM
Replies: 3
Views: 11,667
Posted By Joran
Getting data from a render texture

Hello,

I want to get the data from a depth texture. I use the following command to create the texture:

depthtex = viz.addRenderTexture(format = viz.TEX_DEPTH, width = 8, height = 8)

And...
Forum: Vizard 11-17-2008, 01:29 AM
Replies: 2
Views: 12,995
Posted By Joran
I updated my driver and now it works as expected....

I updated my driver and now it works as expected. And I now also use the osg global uniforms. Thanx.

Greetings, Joran.
Forum: Vizard 11-14-2008, 06:45 AM
Replies: 2
Views: 12,995
Posted By Joran
Vertex shader performance problem

Hello,

I have just started experimenting with vertex shaders and I have a performance problem. Below is an example program that shows my problem:

import viz
import vizshape

viz.go()...
Showing results 1 to 25 of 38

 
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