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Posts Made By:
farshizzo
Forum:
Vizard
08-15-2013, 09:23 AM
Replies:
3
Level of Detail and Shaders
Views:
12,154
Posted By
farshizzo
Ok, I see two ways to go about this: 1) Use...
Ok, I see two ways to go about this:
1) Use a LOD node with with a different group node for each range, but the same base model is added to each group node. So you still retain only one instance...
Forum:
Vizard
08-13-2013, 08:27 AM
Replies:
3
Level of Detail and Shaders
Views:
12,154
Posted By
farshizzo
I don't see the need to detect the LOD range from...
I don't see the need to detect the LOD range from within the shader. Just apply the more detailed shader to the closer range node and the simpler shader to the far range node. Whichever node is...
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