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Forum: Vizard 09-17-2018, 06:41 AM
Replies: 12
Views: 8,352
Posted By peterparker
Jeff, any idea why this does not work for me?

Jeff, any idea why this does not work for me?
Forum: Vizard 09-11-2018, 01:47 AM
Replies: 12
Views: 8,352
Posted By peterparker
Ok, so I do this for my ground model and for each...

Ok, so I do this for my ground model and for each cylinder slice:

cyl.enable(viz.SAMPLE_ALPHA_TO_COVERAGE)
cyl.disable(viz.BLEND)

Do I do this before or after setting the alpha value? I have...
Forum: Vizard 09-06-2018, 04:42 AM
Replies: 12
Views: 8,352
Posted By peterparker
EDIT: I can even use 's' first (see above) and...

EDIT: I can even use 's' first (see above) and _then_ create the spot. Same result.
Forum: Vizard 09-06-2018, 04:23 AM
Replies: 12
Views: 8,352
Posted By peterparker
import viz, vizshape, vizact import random ...

import viz, vizshape, vizact
import random


# run script
viz.go()
viz.setMultiSample(4)


# create world
Forum: Vizard 09-05-2018, 08:23 AM
Replies: 12
Views: 8,352
Posted By peterparker
Turns out I was wrong. Around the ground rotation...

Turns out I was wrong. Around the ground rotation event there is a fade-out/fade-in sequence, which manipulates the alpha value of the ground model. This fading process actually is the culprit.
...
Forum: Vizard 09-05-2018, 05:53 AM
Replies: 12
Views: 8,352
Posted By peterparker
Maybe some visuals to illustrate what I mean. the...

Maybe some visuals to illustrate what I mean. the left side shows transparency working. If I rotate the view only a little bit further, it does not work anymore. Basically the question is: do I look...
Forum: Vizard 09-04-2018, 04:45 AM
Replies: 12
Views: 8,352
Posted By peterparker
Jeff, thank you for your reply and the advice. ...

Jeff, thank you for your reply and the advice.

In the meantime I have created my own slice-based cylinder (100 slices, simply looped code with increasing height offset) with a decreasing alpha....
Forum: Vizard 08-30-2018, 08:00 AM
Replies: 12
Views: 8,352
Posted By peterparker
Transparency gradient for cylinder

I would like to create simple cylinder with a transparency gradient that lets the object 'fade out' in y-direction.

A Vizard cylinder consists of a configurable number of slices, iirc. Is there...
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