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Posts Made By:
mape2k
Forum:
Vizard
07-24-2013, 12:02 AM
Replies:
9
Inconsisten movement speed of the viewport
Views:
13,614
Posted By
mape2k
Hello Jeff, thank you very much! That solved...
Hello Jeff,
thank you very much! That solved the problem. The movement speed of the viewport is now consistent throughout all of our environments.
What do you think was the problem? Is there a...
Forum:
Vizard
07-22-2013, 07:56 AM
Replies:
9
Inconsisten movement speed of the viewport
Views:
13,614
Posted By
mape2k
I am still trying to figure out what the cause of...
I am still trying to figure out what the cause of the reduced movement speed in our experiments is.
Jeff, what exactly is the 'Update' time of the renderer? This is the only value that varies...
Forum:
Vizard
07-15-2013, 05:07 AM
Replies:
9
Inconsisten movement speed of the viewport
Views:
13,614
Posted By
mape2k
Hello Jeff, thanks for your reply and the...
Hello Jeff,
thanks for your reply and the time you invest in helping me.
As far as I can tell, there are no framerate drops during the scene. I am using the info-panel to assess framerate and...
Forum:
Vizard
07-09-2013, 07:35 AM
Replies:
9
Inconsisten movement speed of the viewport
Views:
13,614
Posted By
mape2k
I did some more research today and I found out...
I did some more research today and I found out the cause, which is quite interesting:
When I use one of the envorinments provided by Vizard (i.e. ground_grass.osgb), everyworks fine and the...
Forum:
Vizard
07-08-2013, 01:13 PM
Replies:
9
Inconsisten movement speed of the viewport
Views:
13,614
Posted By
mape2k
Hello Jeff, thanks for your reply! No, the...
Hello Jeff,
thanks for your reply! No, the framerate is fixed at 60fps, and it stays there at all times (already checked it with the gpu info box overlay).
Forum:
Vizard
07-08-2013, 10:04 AM
Replies:
9
Inconsisten movement speed of the viewport
Views:
13,614
Posted By
mape2k
Inconsisten movement speed of the viewport
Hello all,
we are designing experiments in Vizard that include both automated movement as well as manual movement (joystick, keyboard) of the viewport through an environment.
Here, we have come...
Showing results 1 to 6 of 6
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