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Posts Made By:
dproeder
Forum:
Vizard
09-13-2013, 01:50 PM
Replies:
1
Light Baking in 3DS Max causing models to render with seams and transparent faces
Views:
14,073
Posted By
dproeder
Light Baking in 3DS Max causing models to render with seams and transparent faces
After Lightbaking, my models inside of Vizard seem to have dark texture seams, and parts of the models become transparent.
I am creating my models and applying textures in Maya. I then import...
Forum:
Vizard
06-13-2013, 09:52 PM
Replies:
1
Demystifying exporting light maps from 3ds Max to Vizard?
Views:
16,136
Posted By
dproeder
Demystifying exporting light maps from 3ds Max to Vizard?
Hey all.
So when following the steps in the Vizard documentation on baking and exporting light maps from 3ds Max I started wondering about a few things. I am an experienced Maya and Unity User so...
Forum:
Vizard
05-21-2013, 11:39 AM
Replies:
2
Optimizing your Scene 3ds Max to Vizard
Views:
9,463
Posted By
dproeder
Optimizing your Scene 3ds Max to Vizard
I am coming from a video game environmental artists background. My platforms before were Maya to Unity/UDK. Standard Optimization workflows for these engines included:
- Reducing polycount to...
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