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Forum: Vizard 01-03-2013, 03:02 PM
Replies: 12
Views: 26,857
Posted By Veleno
Hi Jaap, Wall: ■ Setting the exporter to...

Hi Jaap,

Wall:
■ Setting the exporter to DXT1 does appear to be converting alpha channels to 1 bit alpha instead of discarding them, which is odd. The compression ratio still appears to be...
Forum: Vizard 01-02-2013, 10:29 AM
Replies: 12
Views: 26,857
Posted By Veleno
Hi JvdBosch, I took a look at the files in...

Hi JvdBosch,

I took a look at the files in your model.

■ Tree Lines: Tiling is the cause of the lines appearing on the trees, though I see I wasn't very clear in my previous post what part of...
Forum: Vizard 12-19-2012, 05:31 PM
Replies: 12
Views: 26,857
Posted By Veleno
The edge problem with the tree is happening...

The edge problem with the tree is happening because you have tiling disabled on the diffuse and alpha textures. Anything beyond the 0-1 UV range becomes white by default.

This can be fixed by:
■...
Forum: Vizard 12-19-2012, 05:14 PM
Replies: 12
Views: 26,857
Posted By Veleno
The above code has a typo - lines 12 and 13 say...

The above code has a typo - lines 12 and 13 say "transModel" instead of "tranModel", so be sure to fix that if you try it out.
Forum: Vizard 12-19-2012, 04:13 PM
Replies: 12
Views: 26,857
Posted By Veleno
With the brick wall texture, what format are you...

With the brick wall texture, what format are you using? The transparency seems texture-based, so it is most likely something wrong with the texture itself. Bring the image in photoshop and check for...
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