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Forum: Vizard 12-09-2016, 01:52 AM
Replies: 1
Views: 4,885
Posted By Novakin
Error writing key when trying to move Vizard license to other computer

Hi, I'm trying to move one of our Vizard Enterprise licenses to another computer. I followed the guide (http://docs.worldviz.com/vizard/Unregister_license.htm), but when I clicked 'Remove license' an...
Forum: Vizard 03-10-2016, 12:51 AM
Replies: 4
Views: 5,566
Posted By Novakin
I'll add a bit of background info. I'm trying to...

I'll add a bit of background info. I'm trying to draw the default Vizard gloves (viz.add('glove.cfg') and viz.add('glove_left.cfg')) as my hands using the Razer Hydra. This works great when I set the...
Forum: Vizard 03-09-2016, 06:39 AM
Replies: 4
Views: 5,566
Posted By Novakin
That code does indeed do what I'm looking for,...

That code does indeed do what I'm looking for, but unfortunately it has a bad effect on the model causing it to show small transparent bits in some places. I'm guessing that's because of the...
Forum: Vizard 03-04-2016, 06:41 AM
Replies: 4
Views: 5,566
Posted By Novakin
Force drawing of a node/model outside of clip / view frustum?

I'm trying to always draw a specific model, regardless of the clip or view frustum setting.

For example, if the camera is at (0, 0, 0), my model is at (0, 0, 5) and the clip is set by calling...
Forum: Vizard 03-01-2016, 12:06 AM
Replies: 2
Views: 5,446
Posted By Novakin
The problem isn't so much that the vertices are...

The problem isn't so much that the vertices are different each time, it's that the application doesn't know the positions beforehand, it's dependent on external data unfortunately.

Too bad there's...
Forum: Vizard 02-26-2016, 01:41 AM
Replies: 2
Views: 5,446
Posted By Novakin
Pass vertex array instead of calling viz.vertex()?

At the moment I use a lot of viz.vertex() calls to create a big model. This is slower than using pre-made models and using viz.add(), but I can't use that in my situation at the moment unfortunately....
Forum: Vizard 02-12-2016, 06:05 AM
Replies: 1
Views: 4,899
Posted By Novakin
Determine specific quad from intersection

I have a very big object that consists of a lot of quads. In Vizard I'm creating this object by calling viz.startLayer(viz.QUADS), then a couple hundred (or thousand) viz.vertex calls, then...
Forum: Vizard 12-10-2015, 02:37 AM
Replies: 2
Views: 5,385
Posted By Novakin
That makes it more clear, thanks!

That makes it more clear, thanks!
Forum: Vizard 12-07-2015, 07:37 AM
Replies: 2
Views: 5,385
Posted By Novakin
What is the difference between parent and link?

See title. Just started using Vizard for a couple of weeks now, read a lot of the documentation but can't quite understand this.

Say I want to have an object move together with another. For...
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