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Forum: Vizard 03-18-2016, 02:58 AM
Replies: 4
Views: 13,541
Posted By goro
Sir, Vizard is running on windows. Android Mobile...

Sir, Vizard is running on windows. Android Mobile is only for display purpose. Mobile will act as HMD.
Forum: Vizard 03-17-2016, 03:05 AM
Replies: 4
Views: 13,541
Posted By goro
Mobile VR Headset

We are using Google Cardboard concept which uses Mobile and VR Conversion Kit which acts as Head Mounted Display and displays PC rendered screen.
To do so, we are using open source free software...
Forum: Vizard 08-09-2013, 02:22 AM
Replies: 1
Views: 6,535
Posted By goro
Giving control to Artist (Artist Editor in Vizard)

Hello!
We are developing with vizard from last eight months and we have achieved very good results in graphical esthetics with the help of very experienced Graphic Artists. Our Graphic Artists work...
Forum: Vizard 07-22-2013, 11:40 PM
Replies: 1
Views: 13,489
Posted By goro
It was in HMD Settings. I have selected Side by...

It was in HMD Settings. I have selected Side by Side mode and done. Sorry for disturbing.
Forum: Vizard 07-22-2013, 08:25 AM
Replies: 1
Views: 13,489
Posted By goro
About Sony HMZ-T2

Hello,
We are working on very primary nvidia GeForce GT 520 which does not support Quad Buffer. We are planning to shift on nVidia Quadro very soon. We have recently purchased Sony HMD HMZ-T2. We...
Forum: Vizard 05-31-2013, 01:44 AM
Replies: 1
Views: 12,913
Posted By goro
Unhappy Urgent help required

Please help me to mimic viz.TEXGEN_PROJECT_EYE using shader :(
Forum: Vizard 05-16-2013, 06:14 AM
Replies: 1
Views: 12,913
Posted By goro
Texture Coordinate Generation (TexGen) using Shader

Hi, we are receiving particular result with fixed functionality but finding difficult to get that using shader. We have to use the shader to go beyond the fixed functionality.

We have to mimic...
Forum: Vizard 04-05-2013, 10:10 PM
Replies: 7
Views: 15,366
Posted By goro
Render Node is a node; so my assumption was, we...

Render Node is a node; so my assumption was, we can apply shader to Render Node. Please correct me if I am wrong. We haven't applied InvShader to quad1, because we were planning to apply some other...
Forum: Vizard 04-05-2013, 09:53 PM
Replies: 5
Views: 20,904
Posted By goro
Fzrshizzo, Can you please suggest entry level...

Fzrshizzo, Can you please suggest entry level cost effective quad buffered stereo nVidia graphic card?
Forum: Vizard 04-05-2013, 02:13 AM
Replies: 7
Views: 15,366
Posted By goro
We are sticking to same logic as above. We have...

We are sticking to same logic as above. We have wrote a code using the same logic which is discussed above. This program is working fine as no shader is applied. The program is as below:


import...
Forum: Vizard 04-02-2013, 12:04 AM
Replies: 7
Views: 15,366
Posted By goro
Hello all! We have developed further of our own...

Hello all! We have developed further of our own and found one solution. We are sharing the code with you.


import viz
viz.go()

#Adding Models to two different scenes
piazza =...
Forum: Vizard 03-30-2013, 01:17 AM
Replies: 7
Views: 15,366
Posted By goro
I am planning to apply the shader to the entire...

I am planning to apply the shader to the entire screen just like vfx guys do.

In our project of Augmented Reality, the CG quality is very superior than the HD webcam generated Image. So the image...
Forum: Vizard 03-28-2013, 04:55 AM
Replies: 7
Views: 15,366
Posted By goro
To elaborate my question, I am explaining this...

To elaborate my question, I am explaining this with code:

import viz
viz.go()

viz.add('piazza.osgb')

# Add render texture using depth pixel format
img = viz.addRenderTexture()
Forum: Vizard 03-23-2013, 04:30 AM
Replies: 7
Views: 15,366
Posted By goro
Multi-Pass Rendering

It is written in Vizard's Core Features under Technical Features that Vizard supprots multi-pass & multi-stage rendering. I am working on Augmented Reality & multi passing is essential for us to get...
Forum: Vizard 01-04-2013, 12:31 AM
Replies: 4
Views: 13,026
Posted By goro
for import viz viz.go() print...

for

import viz
viz.go()
print viz.getOption('gl.max_texture_units')
print viz.getOption('gl.max_texture_image_units')

I am getting output as ...
Forum: Vizard 01-03-2013, 07:50 AM
Replies: 4
Views: 13,026
Posted By goro
I am using this method to apply textures & shader...

I am using this method to apply textures & shader

import viz
viz.go()
.
.
.

tex0 = viz.addTexture('image0.jpg')
tex1 = viz.addTexture('image1.jpg')
Forum: Vizard 12-30-2012, 10:10 PM
Replies: 1
Views: 10,277
Posted By goro
You have to load the complete 3D Scene in Vizard...

You have to load the complete 3D Scene in Vizard & you have to remove your unwanted nodes in following two ways:

1) By Culling them:
<node3d>.cullFace(viz.GL_FRONT_AND_BACK, node = ' ')
This...
Forum: Vizard 12-23-2012, 09:52 PM
Replies: 4
Views: 20,235
Posted By goro
Hi, In any case if this thread is open then...

Hi,

In any case if this thread is open then please let me know that is there any method available to get nodes from CAL3D avatar?

I want to apply shaders & texture to individual nodes of CAL3D...
Forum: Vizard 12-18-2012, 06:12 AM
Replies: 4
Views: 13,026
Posted By goro
Multi-Texturing Issues

We are experimenting with Vizard 4 Trial Version. We are implementing Advanced Shaders. While Implementing them we are facing problems. For shaders we need to map multiple textures & cubemaps over...
Forum: Vizard 09-06-2012, 10:05 AM
Replies: 2
Views: 14,868
Posted By goro
Solved first issue of my own

I have solved first issue of my own. That error was because Vizard free version changes its resolution after 20 Seconds. I have made the code dynamic.


import viz
import vizhtml
import vizact...
Forum: Vizard 09-06-2012, 08:37 AM
Replies: 2
Views: 14,868
Posted By goro
Transfer Image Data using Web Sockets

I am trying to send Image data captured with vizcapture using Web Sockets. I am not expert with computer networks or network protocols but done this work using Vizard Help, Help from World Viz Forum...
Forum: Vizard 06-18-2012, 01:41 AM
Replies: 1
Views: 8,793
Posted By goro
How can I apply physics to Donut or Ring?

In Vizard we have collide shapes for our physical objects
collideBox
collideSphere
collideCapsule
collideMesh
collidePlane

collideBox, collideSphere & collideCapsule can get affected by...
Forum: Vizard 06-06-2012, 12:15 AM
Replies: 11
Views: 20,793
Posted By goro
Smile Thanks friend! Its working. :)

Thanks friend! Its working. :)
Forum: Vizard 06-05-2012, 06:07 AM
Replies: 11
Views: 20,793
Posted By goro
This simple code flips the texture but it doesn't...

This simple code flips the texture but it doesn't solve the purpose..
import viz
viz.go()

ar = viz.add('artoolkit.dle')
camera = ar.addWebCamera()

camera.background.setEuler([180,0,0])...
Forum: Vizard 06-04-2012, 12:13 PM
Replies: 11
Views: 20,793
Posted By goro
My webcam is giving real image & not the flipped...

My webcam is giving real image & not the flipped image. But my application requirement is my customer should see him on screen as he is seeing him in mirror & marker should also respond in the same...
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