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Forum: Vizard 10-09-2009, 12:43 PM
Replies: 6
Views: 14,796
Posted By JimC
Thumbs up Thanks, it's working now. So is wand-based...

Thanks, it's working now. So is wand-based picking, though it took me about an hour to realize that viz.intersect() was always returning the virtual rod that I'd just attached to the wand... :D
Forum: Vizard 10-09-2009, 09:24 AM
Replies: 6
Views: 14,796
Posted By JimC
3.13.0002. Too old?

3.13.0002. Too old?
Forum: Vizard 10-09-2009, 09:09 AM
Replies: 6
Views: 14,796
Posted By JimC
Not quite, I'm afraid. That is, it may be...

Not quite, I'm afraid. That is, it may be mathematically correct, but when I set parent=caveorigin, the node's drawImplementation() never gets called (determined by substituting a Python custom node...
Forum: Vizard 10-08-2009, 02:34 PM
Replies: 6
Views: 14,796
Posted By JimC
Question CAVE, navigation, tracked wand, coordinate systems

I have Vizard running on two walls of a CAVE. Head-tracking is working perfectly, and I can use a tracked wand to point and fly around. Here's a code fragment to indicate what I've done so far:

...
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