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Forum: Vizard 02-17-2014, 11:26 PM
Replies: 3
Views: 6,082
Posted By tobin
All I can say at this point is we're doing our...

All I can say at this point is we're doing our best to get it included in the next beta (3), and that we're trying to release it as soon as we can. Thanks for the continued patience.
Forum: Vizard 02-12-2014, 10:41 AM
Replies: 3
Views: 6,082
Posted By tobin
Sorry about the confusion and the fact that...

Sorry about the confusion and the fact that you'll have to wait a bit longer, but vizconnect will not be included until beta 3. We look forward to hearing your comments then!
Forum: Vizard 04-03-2012, 12:06 PM
Replies: 7
Views: 13,647
Posted By tobin
We are sorry about the inconvenience--we are in...

We are sorry about the inconvenience--we are in the process of streamlining the installation process and installation package. The link is alive again but we encourage you to wait until April 5 and...
Forum: Vizard 12-14-2011, 01:42 PM
Replies: 10
Views: 6,783
Posted By tobin
To troubleshoot this, do you have the ability to...

To troubleshoot this, do you have the ability to view the same or similar gradient in active stereo independently of Vizard? The fact that you don’t see it without the glasses suggests that it’s a...
Forum: Vizard 11-01-2011, 11:59 AM
Replies: 7
Views: 13,647
Posted By tobin
Thanks for the comments about the MS Research...

Thanks for the comments about the MS Research SDK. The lead developer of the FAAST project, Evan Suma, offers the summary below of the pros and cons of the MS Research SDK and the OpenNI SDK (note...
Forum: Precision Position Tracker (PPT) 10-12-2011, 09:50 AM
Replies: 2
Views: 7,733
Posted By tobin
If your only requirement is to run your display...

If your only requirement is to run your display in active stereo then any Quadro card will do the job. The higher end cards support features like 3D glasses emitter sync, SLI, genlock, and of course...
Forum: Vizard 06-03-2011, 02:56 PM
Replies: 2
Views: 4,211
Posted By tobin
Based on past customer experience, Parallels did...

Based on past customer experience, Parallels did not work satisfactorily but Boot Camp did. For most users, graphics performance is key and generally virtual machines will not have accelerated...
Forum: Vizard 05-10-2011, 10:54 PM
Replies: 11
Views: 8,271
Posted By tobin
First, can you confirm that you still donít get...

First, can you confirm that you still donít get this artifact with other 3D software in conjunction with your triphead2go device? It seems to be an interaction between the triplehead2go drivers,...
Forum: Vizard 05-01-2011, 11:42 PM
Replies: 3
Views: 7,009
Posted By tobin
Please read our knowledgebase article on using...

Please read our knowledgebase article on using the Kinect with Vizard:

http://kb.worldviz.com/articles/1584

Let us know if you have any further questions.
Forum: Vizard 07-01-2010, 12:36 PM
Replies: 3
Views: 5,903
Posted By tobin
The issue relates to your sub-object's center...

The issue relates to your sub-object's center point not being where you expect. If you use 3DS Max to create your geomoetry, you'll find this KB article very helpful:
...
Forum: Vizard 09-16-2009, 12:06 AM
Replies: 3
Views: 6,155
Posted By tobin
From your modeling program, have you tried...

From your modeling program, have you tried setting the material color of the texture object to pure white, or setting it's emissive color to white? Finally, from Vizard you can turn on...
Forum: Vizard 09-04-2009, 02:06 PM
Replies: 2
Views: 3,968
Posted By tobin
If this occurs cyclically without any input to...

If this occurs cyclically without any input to Vizard (e.g., just staring at the window), then the issue seems unlikely to be Vizard related. Rather, I would guess youíre having a sync issue across...
Forum: Vizard 03-28-2009, 10:28 PM
Replies: 4
Views: 4,525
Posted By tobin
Is the HMD display remaining on or is it turning...

Is the HMD display remaining on or is it turning off too?
Forum: Vizard 12-30-2008, 11:44 AM
Replies: 12
Views: 16,083
Posted By tobin
Also, as mspusch suggests, if you download the...

Also, as mspusch suggests, if you download the trial product below and install it, you should find some .cfg files ready to use in Vizard that will look just like what you see above.
...
Forum: Vizard 12-30-2008, 11:40 AM
Replies: 12
Views: 16,083
Posted By tobin
Something like what you showed is easy for us...

Something like what you showed is easy for us when our offices reopen next week after our offices re-open on Friday (1/2)....
Forum: Vizard 11-20-2008, 07:35 PM
Replies: 6
Views: 5,374
Posted By tobin
This is certainly not a problem we're aware of as...

This is certainly not a problem we're aware of as it would be unacceptable to leave such a bug in release software. My first suspicion, however, is anti-virus software is disrupting Vizard's launch....
Forum: Vizard 11-16-2008, 01:58 PM
Replies: 3
Views: 9,358
Posted By tobin
The .IVE files on the TrianGraphics.de website...

The .IVE files on the TrianGraphics.de website use a later version of OpenSceneGraph than the version Vizard is based on so the .iVE files will not load directly into Vizard. I see that some of the...
Forum: Vizard 11-16-2008, 01:38 PM
Replies: 1
Views: 4,007
Posted By tobin
Vizard is built upon OpenSceneGraph and therefore...

Vizard is built upon OpenSceneGraph and therefore is OpenGL based. It cannot run as a DirectX graphics application.
Forum: Vizard 09-17-2008, 09:55 AM
Replies: 11
Views: 8,493
Posted By tobin
I don't know how efficient Python's array append...

I don't know how efficient Python's array append call is, sorry. With Vizard, you generally don't have to worry about small performance issues such as that as long as all your frame processing can...
Forum: Plug-in development 09-17-2008, 02:14 AM
Replies: 5
Views: 8,069
Posted By tobin
I think we're on the same page. You can leverage...

I think we're on the same page. You can leverage Vizard's physic's engine to have Vizard report collision events between mesh objects if you like. And you can certainly query objects about their 6DOF...
Forum: Vizard 09-17-2008, 02:08 AM
Replies: 11
Views: 8,493
Posted By tobin
Your code includes calls to disk every frame,...

Your code includes calls to disk every frame, right? You should try storing your timing info into an array and then after a set number of frames, write/flush to disk.
Forum: Vizard 09-16-2008, 12:39 AM
Replies: 10
Views: 7,850
Posted By tobin
Regarding formats, 3DS (and OBJ for Maya) is 3DS...

Regarding formats, 3DS (and OBJ for Maya) is 3DS Max's export format and it a terrible format for anything but emergency export/import of polygons and basic material properties. These are not formats...
Forum: Plug-in development 09-15-2008, 01:02 AM
Replies: 5
Views: 8,069
Posted By tobin
There is really no built-in haptics environment...

There is really no built-in haptics environment in Vizard. Vizard supports Sensable and other haptic devices but these supported products are done through the manufacturers' own SDKs.

We can...
Forum: Vizard 09-15-2008, 12:47 AM
Replies: 10
Views: 7,850
Posted By tobin
I strongly share the opinion that 3DS Max is a...

I strongly share the opinion that 3DS Max is a solid and reliable workflow. The relatively high cost of 3DS Max (when compared to free tools) is easily recouped in a matter of months (if not weeks)...
Forum: Vizard 09-15-2008, 12:28 AM
Replies: 4
Views: 7,969
Posted By tobin
Here's a thread from a while back discussing how...

Here's a thread from a while back discussing how a Vizard user did indeed get Blender to properly export Cal3D files to Vizard R3.

http://forum.worldviz.com/showthread.php?t=611&highlight=blender...
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