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Search: Posts Made By: saajaja
Forum: Vizard 11-14-2013, 08:08 AM
Replies: 5
Views: 3,818
Posted By saajaja
That's much better! Thank you very much, Frank.

That's much better! Thank you very much, Frank.
Forum: Vizard 11-13-2013, 09:31 PM
Replies: 5
Views: 3,818
Posted By saajaja
Dear Frank, I spoke too soon. Your code...

Dear Frank,

I spoke too soon. Your code helped speed me in the right direction, but it had a semantic bug. Execution would continue before the actual input value was received. So if we wanted to...
Forum: Vizard 11-13-2013, 02:44 PM
Replies: 5
Views: 3,818
Posted By saajaja
Thank you, Frank, that works great!

Thank you, Frank, that works great!
Forum: Vizard 11-12-2013, 05:18 PM
Replies: 5
Views: 3,818
Posted By saajaja
Blindfolding screen, asking for input, unblindfolding.

Hello, and thank you for reading. Here is what I am trying to do:

1. Turn the screen black.
2. Display a popup dialog which asks for an input.
3. Turn the world back on.

Here is some code...
Forum: Vizard 08-24-2012, 12:17 PM
Replies: 2
Views: 3,308
Posted By saajaja
I wanted to have the option of scaling the body...

I wanted to have the option of scaling the body to arbitrary sizes while keeping the head from looking weird by scaling it separately. But it's okay. I can just make a copy of the avatar, turn off...
Forum: Vizard 07-26-2012, 03:03 PM
Replies: 2
Views: 3,308
Posted By saajaja
Scaling avatar meshes

Hello,

I am trying to scale an avatar's head and body separately. I have the Complete Characters DVD set and I am working with casual15_f_highpoly.cfg as an example.

When I do this:

c1 =...
Forum: Vizard 07-13-2012, 10:58 AM
Replies: 4
Views: 14,186
Posted By saajaja
You have to fake everything in virtual reality....

You have to fake everything in virtual reality. Turning the lights up is done separately from casting shadows.

There isn't much perceptual benefit of having over-the-top realistic lighting. The...
Forum: Vizard 07-12-2012, 02:30 PM
Replies: 12
Views: 10,583
Posted By saajaja
Yeah, Google's viewer thing is lousy. When you're...

Yeah, Google's viewer thing is lousy. When you're viewing the document, hit CTRL-S, or click File>Download
Forum: Vizard 05-15-2012, 01:52 PM
Replies: 12
Views: 10,583
Posted By saajaja
Solved.

I solved the problem. The solution is in the troubleshooting section, found in this tutorial that I wrote for myself and coworkers:

https://docs.google.com/file/d/0B3Uz1L64bFf0aU84blgtelEzRFE/edit...
Forum: Vizard 12-23-2011, 11:36 AM
Replies: 12
Views: 10,583
Posted By saajaja
thanks, I found it. I tested the dynamic...

thanks, I found it.

I tested the dynamic shadow thing on an older version of the model with baked shadows.
without.png is what it looks like without dynamic shadows
with.png is what it looks...
Forum: Vizard 12-14-2011, 07:28 PM
Replies: 12
Views: 10,583
Posted By saajaja
It isn't working in Vizard 4 either. I get the...

It isn't working in Vizard 4 either. I get the same error.
ImportError: No module named Shadow
Forum: Vizard 12-14-2011, 06:46 PM
Replies: 12
Views: 10,583
Posted By saajaja
dynamic shadows

I've decided to try experimenting with dynamic shadowing. I figure it will run slower, but it might be worth a shot just to have something running.

http://kb.worldviz.com/articles/210#more-210
...
Forum: Vizard 12-09-2011, 11:59 AM
Replies: 12
Views: 10,583
Posted By saajaja
Thanks for replying! Using both complete map...

Thanks for replying!

Using both complete map and lighting map methods, I end up with a scene that looks like 3.JPG.

I have a few questions about the new tutorial:

- The light created in the...
Forum: Vizard 11-28-2011, 09:48 AM
Replies: 12
Views: 10,583
Posted By saajaja
max to vizard problems

Dear Reader,

I am building models in Max 2011 and exporting them to Vizard. I am following this tutorial (http://kb.worldviz.com/articles/1222) down to the last checkbox.

Before, I was...
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