Forum: Vizard
09-13-2016, 11:44 AM
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Replies: 0
Views: 6,032
passthrough fragment shader
I am trying to do a bit of vertex (and hopefully geometry) shading with the vertices of a node. Specifying a shader program with no fragment shader, or specifying the below fragment shader however...
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Forum: Vizard
09-10-2016, 05:27 AM
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Replies: 2
Views: 8,483
Hi Jeff,
Thanks for the reply. I am viewing...
Hi Jeff,
Thanks for the reply. I am viewing the scene through the DK2, so its in stereo. My problem is that setting different depth values makes no change in perceived depth of objects on the...
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Forum: Vizard
09-07-2016, 08:39 AM
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Replies: 5
Views: 17,646
Hi Jeff,
I wanted to note that the below:
...
Hi Jeff,
I wanted to note that the below:
Is also a symptom of not having access to the screen on the HMD through vizard. It could well be the same underlying problem as getting resolution...
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Forum: Vizard
09-02-2016, 06:23 AM
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Replies: 2
Views: 8,483
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Forum: Vizard
09-01-2016, 04:31 AM
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Replies: 4
Views: 7,434
hi Jeff,
I have now confirmed that the...
hi Jeff,
I have now confirmed that the markers do not seem to swap IDs (at least, if the 'ppt_left' and 'ppt_right' always refer to the same physical marker).
I had the following code run during...
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Forum: Vizard
08-31-2016, 08:00 AM
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Replies: 4
Views: 7,434
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Forum: Vizard
08-31-2016, 07:37 AM
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Replies: 4
Views: 7,434
Hi Jeff,
Its a bit hard to say, as when it...
Hi Jeff,
Its a bit hard to say, as when it reverses i have to pull off the hmd and run to the PPT computer which shows the history of the marker positions. But when i do so, i see that each...
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Forum: Vizard
08-30-2016, 08:43 AM
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Replies: 4
Views: 7,434
Optical Heading reverses
I am using a DK2+optical heading setup with two markers rigidly mounted on the DK2 at 19.5 cm distance. The markers a tracked by a PPT-X system running on PPT studio 2008. It's basically the...
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Forum: Vizard
07-08-2016, 05:06 AM
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Replies: 6
Views: 9,452
Hi Jeff,
I just realize that more is...
Hi Jeff,
I just realize that more is affected by the fact that viz.MainWindow refers to the auxiliary window on the desktop: calls to functions such as viz.MainWindow.worldToScreen() don't do the...
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Forum: Vizard
07-08-2016, 01:41 AM
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Replies: 6
Views: 9,452
Hi Jeff,
Thanks for getting back to me!...
Hi Jeff,
Thanks for getting back to me! First off, is it perhaps better if we handle this through a support ticket and then post the final results here?
I have hacked together the following to...
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Forum: Vizard
07-07-2016, 05:16 AM
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Replies: 6
Views: 9,452
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Forum: Vizard
07-07-2016, 04:59 AM
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Replies: 6
Views: 9,452
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Forum: Vizard
07-03-2016, 08:06 AM
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Replies: 6
Views: 9,452
Dear Jeff,
Perhaps it is useful if i provide...
Dear Jeff,
Perhaps it is useful if i provide some more background.
I am trying to get some items i render with parent=viz.SCREEN or parent=viz.ORTHO to show up on the Vive.
Since my last...
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Forum: Vizard
07-03-2016, 06:03 AM
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Replies: 6
Views: 9,452
Different projection matrix per viewpoint
Dear Jeff,
I have implemented a solution where i can change the viewpoint with a toggle button, so i can see a topview instead of a view through the "virtual eyes". In very brief:
BirdEyeView ...
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Forum: Vizard
06-14-2016, 06:11 AM
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Replies: 2
Views: 7,313
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Forum: Vizard
06-13-2016, 08:27 AM
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Replies: 0
Views: 6,350
setIPD
I have some generic code for managing the IPD used for stereo rendering, e.g. to an HMD display such as an NVIS. I see now that the oculus extension comes with its own setIPD() function, which...
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Forum: Vizard
06-13-2016, 07:51 AM
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Replies: 2
Views: 7,313
apply transformations on vizconnect link
Dear All,
As part of our experiment setup, we use a few link operations to, e.g., rotate the virtual world with respect to the physical world. This worked fine before when i imported my own...
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Forum: Vizard
06-13-2016, 07:01 AM
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Replies: 3
Views: 7,677
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Forum: Vizard
06-13-2016, 07:00 AM
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Replies: 5
Views: 17,646
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Forum: Precision Position Tracker (PPT)
06-09-2016, 08:25 AM
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Replies: 4
Views: 29,115
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Forum: Vizard
06-09-2016, 08:22 AM
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Replies: 3
Views: 7,677
monocular rendering in HMD
Hi Guys,
Is there an easy way to only render to one of the eyes in an HMD, presenting black/nothing to the other? HMDs in question are the Rift DK2 and the HTC Vive (in case solutions are specific...
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Forum: Vizard
11-04-2014, 05:35 PM
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Replies: 3
Views: 6,782
Hi Jeff,
Thanks for the suggestions. Data...
Hi Jeff,
Thanks for the suggestions. Data is recorded at 60 fps, and also i have not implemented any throttling to mimic the recorded timestamps of each frame. It should simply play v-synced. I...
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Forum: Vizard
11-03-2014, 02:13 AM
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Replies: 3
Views: 6,782
I can no longer edit my post, but I have fixed...
I can no longer edit my post, but I have fixed the problem of orientation data disappearing. Now it is just left to wondering what is so suboptimal about what I'm doing that I achieve only 30 fps,...
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Forum: Vizard
11-03-2014, 01:00 AM
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Replies: 3
Views: 6,782
linking viewpoint to viz.node
Some background first:
I have a project in which the mainview is linked to 6DOF data recorded when walking with HMD. There are some transforms in between the data from the tracker and the...
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Forum: Vizard
06-25-2014, 01:46 PM
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Replies: 1
Views: 6,307
exact copy of mainview in second window
First-off, I am not sure if mainview is the right term given my problem.
The main view that people see in my code contains both objects in the world and a few objects draw on the screen...
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