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Forum: Vizard 01-17-2014, 08:57 AM
Replies: 3
Views: 17,053
Posted By 4711
Thanks a lot, Jeff, that was exactly what I was...

Thanks a lot, Jeff, that was exactly what I was looking for!

And a follow-up question: Any suggestions how to achieve the same for rotating (not translating) the viewpoint, depending on the...
Forum: Vizard 01-16-2014, 07:06 AM
Replies: 3
Views: 17,053
Posted By 4711
MainView velocity depending on joystick deflection

Hi all,

how can I move the viz.MainView with a certain velocity (in virtual meters per second) independent of the controlling device (i.e. joystick, gamepad, ...) and the machine on which I'm...
Forum: Vizard 05-23-2013, 03:20 AM
Replies: 5
Views: 20,307
Posted By 4711
I wrote some code myself to solve the problem: ...

I wrote some code myself to solve the problem:


import math
import viz


# --- REQUIRED FUNCTIONS --- #

def Angle2Euler( angle ):
Forum: Vizard 05-23-2013, 02:58 AM
Replies: 5
Views: 20,307
Posted By 4711
farshizzo, I can't see how quickly setting...

farshizzo,

I can't see how quickly setting the viewpoint towards the object via "lookat()" and then set it back again to the original direction can work without resulting in a short flickering in...
Forum: Vizard 05-07-2013, 09:14 AM
Replies: 5
Views: 20,307
Posted By 4711
farshizzo, thanks for the quick reply. I'm...

farshizzo,

thanks for the quick reply. I'm running my script under Vizard 3, since large parts were written before the release of Vizard 4. Unfortunately, it seems like your code doesn't produce...
Forum: Vizard 05-07-2013, 06:53 AM
Replies: 5
Views: 20,307
Posted By 4711
Fluent viewpoint rotation towards an object

Hi everybody,

I have a simple question:

How can I fluently turn the viz.MainView towards an object somewhere in my environment (without knowing the angle between the current viewing direction...
Forum: Vizard 11-21-2011, 01:05 AM
Replies: 3
Views: 10,944
Posted By 4711
Using the "splitFaces" parameter from...

Using the "splitFaces" parameter from <vizshape>.addBox allows you to create a box with six subnodes, one for each side of the box, each of which can be handled independently. That way you can easily...
Forum: Vizard 11-21-2011, 12:58 AM
Replies: 1
Views: 12,693
Posted By 4711
Adding additional Python modules

Hi,

I'd like to add some GUI elements to my Vizard code that Vizard can't provide sufficiently. I therefore want to use the easygui package (http://easygui.sourceforge.net/) instead. However,...
Forum: Vizard 06-09-2010, 02:16 AM
Replies: 2
Views: 13,272
Posted By 4711
Jeff, this is exactly what I was looking for....

Jeff, this is exactly what I was looking for. Thanks a lot!
Forum: Vizard 06-08-2010, 08:05 AM
Replies: 2
Views: 13,272
Posted By 4711
Is an object in the user's field of view?

Hi all,

is there a simple method to figure out whether a certain 3dnode object is currently visible for the user or not? I don't want to know if the object is visible in general (thus not...
Forum: Vizard 06-07-2010, 07:06 AM
Replies: 2
Views: 12,796
Posted By 4711
Hi Jeff, thanks for the clarification on the...

Hi Jeff,

thanks for the clarification on the viztask.waitButtonDown command and also for your code which works fine for me! :)
Forum: Vizard 06-04-2010, 05:32 AM
Replies: 2
Views: 12,796
Posted By 4711
Simple Joystick Question

Hi all,

I have a question concerning the joystick buttons which is probably rather easy to be answered: How can I make my script to wait for the user to press one of the two buttons of a connected...
Forum: Vizard 03-18-2010, 01:20 AM
Replies: 4
Views: 17,012
Posted By 4711
Though I still have no idea how to avoid this...

Though I still have no idea how to avoid this annoying "drift effect", I could at least figure out that the player does NOT -as previously assumed- drift with the last given speed and direction...
Forum: Vizard 03-09-2010, 04:58 AM
Replies: 4
Views: 17,012
Posted By 4711
Thanks, masaki, for your idea! ...

Thanks, masaki, for your idea!

Unfortunatelly, it leads exactly to the same result as the mouse-on-mouse-off approach.

My code is something like this:
import viz
import viztask


def...
Forum: Vizard 03-08-2010, 04:36 AM
Replies: 4
Views: 17,012
Posted By 4711
How to pause the Vizard simulation?

Hi guys,

I have a simple problem: I just want the whole Vizard simulation to pause for a few seconds, and afterwards continue from where it stopped right before. During that pause, no navigation...
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