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performlabrit
Forum:
Vizard
04-17-2019, 08:05 AM
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Fill the Vive's FOV with textures from a rendernode attached to mainview
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Posted By
performlabrit
Fill the Vive's FOV with textures from a rendernode attached to mainview
Hi folks,
I'm using the Vive and can't seem to calculate the field of view used by vizard for the stereo rendering. I need this along the binocluar and vertical directions.
Ultimately, I would...
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