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apenngrace
Forum:
Vizard
02-06-2023, 09:49 AM
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Matrix Inputs for Vertex Shader
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56,692
Posted By
apenngrace
Matrix Inputs for Vertex Shader
In a vertex shader using Vizard, I understand that this GLSL pattern currently works fine:
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
However, what is the suggested way to set-up...
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