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Forum: Vizard 02-06-2023, 09:49 AM
Replies: 0
Views: 56,692
Posted By apenngrace
Matrix Inputs for Vertex Shader

In a vertex shader using Vizard, I understand that this GLSL pattern currently works fine:

gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;

However, what is the suggested way to set-up...
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