Forum: Vizard
09-08-2006, 09:54 AM
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Replies: 14
Views: 27,408
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Forum: Vizard
09-07-2006, 11:01 AM
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Replies: 14
Views: 27,408
Hi,
I agree, the close-up shot looks really...
Hi,
I agree, the close-up shot looks really cool! But the tiling is noticeable from far away. The second example you posted would fix the tiling problem, but it might be harder to create the...
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Forum: Vizard
09-06-2006, 08:09 PM
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Replies: 14
Views: 27,408
Hi,
Sorry about that. Replace the the code...
Hi,
Sorry about that. Replace the the code in the shader file with the following:uniform sampler2D BaseTexture;
uniform sampler2D DetailTexture;
void main (void)
{
vec4 detailColor =...
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Forum: Vizard
09-06-2006, 07:29 PM
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Replies: 14
Views: 27,408
Hi,
Looks good. I just realized that the...
Hi,
Looks good. I just realized that the texblend operation is not the same as the blending in the example website you posted. I've attached another example that uses a shader to perform the...
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Forum: Vizard
09-06-2006, 05:48 PM
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Replies: 14
Views: 27,408
Hi,
I just double checked to make sure this...
Hi,
I just double checked to make sure this works and was able to create this sample script.import viz
viz.go()
#Create quad and place it in front of user
quad = viz.add(viz.TEXQUAD,pos =...
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Forum: Vizard
09-06-2006, 05:44 PM
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Replies: 14
Views: 27,408
Hi,
The texture coordinates were probably...
Hi,
The texture coordinates were probably not exported for the second texture unit. Try setting the texture matrix like I mentioned in my previous post.m = viz.Transform.scale(20,20,1) #Repeat 20...
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Forum: Vizard
09-06-2006, 09:42 AM
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Replies: 14
Views: 27,408
Hi,
I'm not sure what you mean by "overlay"....
Hi,
I'm not sure what you mean by "overlay". The examples you pointed to apply multiple textures to a mesh and blend them together. This technique is possible within Vizard. To apply multitple...
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