Forum: Vizard
09-09-2006, 09:01 PM
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Replies: 14
Views: 27,408
Excellent!!! Thank you!!!!!
@ Farshizzo;
In order to reduce the intensity of texture on terrain, I decreased the brightness of the detail texture, without modifying the shader at all.
Also, a "proper" seamless texture for...
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Forum: Vizard
09-09-2006, 06:17 PM
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Replies: 14
Views: 27,408
Hi,
I will give it a try. I didn't modify...
Hi,
I will give it a try. I didn't modify the shader to remove the brightness effects because I happen to like it. But, for the openday we used blend option as I didn't have enough time to fix the...
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Forum: Vizard
09-07-2006, 07:07 PM
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Replies: 14
Views: 27,408
Fog......
Hi,
I would definitely need your expertise in this matter, since you solved the shader problem within a couple of minutes while it would probably take me 2 months alone on it.
Fog shader would...
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Forum: Vizard
09-06-2006, 08:59 PM
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Replies: 14
Views: 27,408
Excellent!!!!!! Thank you!
Hi,
It works! Have a look at the screenshots attached. The fog is completely gone?!? and the terrain is somehow very-brightly lit!! (perhaps this is caused by uniform intensity command?)In which...
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Forum: Vizard
09-06-2006, 08:03 PM
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Replies: 14
Views: 27,408
Error compiling ... ?
Hi,
I tried this just now and I get this error everytime I run it. The Blending looks okay though. I'll play around with it more. I have CG toolkit 1.4.1 installed.
...
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Forum: Vizard
09-06-2006, 07:14 PM
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Replies: 14
Views: 27,408
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Forum: Vizard
09-06-2006, 05:40 PM
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Replies: 14
Views: 27,408
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Forum: Vizard
09-05-2006, 06:36 PM
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Replies: 14
Views: 27,408
Multi-Texturing...
Hi,
Is it possible to do multi texturing in Vizard, not as in blend-mode, but as overlay?
I have attached 2 sites which captures exactly what I have in mind.
Multi Texturing in openGL;...
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