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Search: Posts Made By: farshizzo
Forum: Vizard 06-24-2013, 10:37 AM
Replies: 7
Views: 17,170
Posted By farshizzo
Thanks. I think the problem is with your normal...

Thanks. I think the problem is with your normal map lookup code. The texture color values range from 0 to 1. However, the normals need to range from -1 to 1. Also, it appears the green channel in...
Forum: Vizard 06-21-2013, 03:25 PM
Replies: 7
Views: 17,170
Posted By farshizzo
Do you mind posting your vertex/fragment shader...

Do you mind posting your vertex/fragment shader code? I tried applying a normal map to a model with mirrored UVs and it seemed to work correctly.
Forum: Vizard 06-21-2013, 01:38 PM
Replies: 7
Views: 17,170
Posted By farshizzo
How are you mirroring the UVs in Max? Are you...

How are you mirroring the UVs in Max? Are you using the Coordinates rollout in the material properties or are you mirroring the actual coordinates through the Edit UVWs dialog of the mesh?

The...
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