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Posts Made By:
farshizzo
Forum:
Vizard
06-24-2013, 10:37 AM
Replies:
7
Normal Map, Tangent Binormal on Mirrored Objects
Views:
17,170
Posted By
farshizzo
Thanks. I think the problem is with your normal...
Thanks. I think the problem is with your normal map lookup code. The texture color values range from 0 to 1. However, the normals need to range from -1 to 1. Also, it appears the green channel in...
Forum:
Vizard
06-21-2013, 03:25 PM
Replies:
7
Normal Map, Tangent Binormal on Mirrored Objects
Views:
17,170
Posted By
farshizzo
Do you mind posting your vertex/fragment shader...
Do you mind posting your vertex/fragment shader code? I tried applying a normal map to a model with mirrored UVs and it seemed to work correctly.
Forum:
Vizard
06-21-2013, 01:38 PM
Replies:
7
Normal Map, Tangent Binormal on Mirrored Objects
Views:
17,170
Posted By
farshizzo
How are you mirroring the UVs in Max? Are you...
How are you mirroring the UVs in Max? Are you using the Coordinates rollout in the material properties or are you mirroring the actual coordinates through the Edit UVWs dialog of the mesh?
The...
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